nice game. loves the graphics. great fun
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Gem Dasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #213 | 3.600 | 3.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice little game. The gameplay is simple but well executed. Good job!
Interesting game! Here are my comments:
The Good:
> I'd say you nailed the arcade feeling of the game. It's something you wanna keep on trying again and again to increase the score. I managed to score 3,482 in my best run.
> The mechanic is pretty unique (though its adherence to the theme is a bit of a stretch... but nevertheless clever! wouldn't have thought of that)
> Because of the simplicity of the mechanic (only one button), I think it could work very well as a mobile game!
> Graphics are pretty awesome. I especially liked the "GAME OVER" animation.
Possible points of improvement:
> I think some sense of progression would be nice.
> The enemies that appear on the side should be telegraphed. Especially when there are gems that appear near the edge of the screen that are too risky to get because an enemy could suddenly spawn.
> Some sound would be nice as well, if you decide to continue working on it.
Overall good game! Thanks for this.
P.S. Please consider giving feedback to our game as well. We are in need of more ratings. https://itch.io/jam/gmtk-2018/rate/300343
Thanks for the feedback!
Improvements Replies:
> Didn't have any ideas for progression during the jam. (It does get more difficult though the further you get)
> Totally agree. For some reason I never implemented that. I was thinking about not spawning them on the side the player is currently on though.
> Yea. I need sound.
Fun concept! My favorite enemy was the one that grabbed the gems ahah. The drill one was super fast and hard to avoid. The idea is really cool, but I think you shouldn't have used "Boulder Dash without the Boulders" as it looks something different altogether (except for the theme).
I'm also participating in the jam, it just doesn't fit because when I think about Boulder Dash I think about digging dirt and a player without gravity moving in tiles. You shouldn't remove if you don't think anything else that could fit!
The thing with the drill is that it hits me whenever I try to move long distances and it catches me off guard as its so fast. Anyway, congratulations for the fun game, its really amazing :)
A short and sweet game! I really like the large amount of varied enemies that were in the game as well as the general aesthetic. Once I worked out the best way to play with the mechanics I ended up playing for a good 10 minutes! I think if the game was more polished then it would be even better to play! But with a time limit of 48 hours I would say this is a very solid entry!
Intriguing is what mark probably would say about this, and I agree! :D
It reminds me a lot of the mechanic in celeste. Where you can do an air dash once, and if you hit a gem you can do it again. There is something about this that is really satisfying. Sometimes the game is to random, leaving me optionless. So an option could be "jumping on (some) enemies". Which could be really hard to do, but really usefull (high risk, high reward). Also giving me a bigger dash bar would be really cool, idk when but at some point in the game :D Making me start with 3 out of 5 health feels bad. It feels like your punishing me right of the bat. Maybe dont show how many lives I can have hmmm not sure
Apart from that it was really fun to play it, gave me cool ideas for future games, so thank you a lot for making this game :) Cheers
You marked the file as windows, mac and linux. But I think your file cant do that (Im just assuming so I might be totally wrong here. If I am please tell me how you made a file for all 3 platforms). I guess its just a windows file, since its a .exe If you're using Unity, you have to change what your building for. One of these options is for windows linux and mac, but in that option you can still pick which one of these 3 your building for.
It may be lacking sound, but ya know what? The mechanics are solid and the game is pretty dang fun. Giving this one a high rating.
it's a good time! i had fun with it for a bit, although i'm not very good. i think with some sound and more lasting horizontal momentum, this would be a really nice little game
This game is really addicting. It's definetely not Boulder Dash, but as its own thing, with an added high score counter, I could really see this as a short web minigame or mobile game.
Nice job! I love all the little animations that went into making it really great tbh. Once I got a hang of the movement I started really getting into it. I think you made something really interesting
Oooh, this came forth from Boulderdash? I would've never guessed that, I really love how you boiled it down to a gem collector like this with such a playful mechanic, and cutesy panda character :P
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