thank you for the solutions and ideas!
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yes, she's lost. And I wanted to make her magical, she slows down time in her vicinity. Like in a radius, and we need to use her powers and our shooting abilities to solve puzzles and also take part in action. Wanted to make an action puzzler.
I like the idea that aiming and moving are two separate things. The spawn rate and bullet speed can be increased to make it more fun. Overall, I like the maneuvering of the ship, the particle effects and the enemy movement patterns.
Hi! I played the game, it is quite creative to be honest. The concept of using a fly to grow a plant is quite amusing, and I found the process very enjoyable.
I don't know if I finished the game or not, I collected the eggs and put them near the plant and then the plant grew. I couldn't get past that, it probably was the end.
This idea is really cool, and could be expanded to make an open world fly adventure where you could do almost anything. Like trading fruits, building hives etc. Great job!
Thank you for the amazing suggestions! I highly appreciate you taking the time to play this.
Yeah I know it is a bit hard to manoeuvre, thank you for the suggestion, I will increase the friction and make it easier.
The idea of power-ups is awesome! I will surely add it in the beta.
And thank you for the error message, I will fix that.
Thanks again for the inputs :)
Does the game have to match the pace of that era? I mean, the pace at which those games ran was pretty slow. Can we add some modern elements, increase the pace while still keeping the art style and display technology intact.