Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

StarshipView game page

Shoot ships and take names!
Submitted by NobleBytes — 7 minutes, 43 seconds before the deadline
Add to collection

Play game

Starship's itch.io page

Results

CriteriaRankScore*Raw Score
Overall score#313.0003.000
How would you rate the game's gameplay/mechanics?#342.8462.846
Overall#352.8722.872
How would you rate the creativity of this game?#382.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The style is really cool and ties in well with the minimalistic theme and the controls are nice, but the game is a little too slow paced. If you increased the enemy count or speed I'm sure this would make a really fun game! Also, congrats on finishing your first game!

Submitted

Cool controls, really neat visuals and all, but the gameplay is waaay to slow, pump those enemy numbers way up! :D

Developer

For sure, I'm gonna be tinkering with it for a while. Thanks.

Submitted (1 edit)

Particle effects and ennemies are sympathic. I liked these clean graphisms ! The game is just too easy, i think a could hit theses ennemies during one hour without losing :D Well played !

Developer

Lol my sister got 380 without even moving. If I had more time for play testing I could have gotten more out of it. It was a good learning experience.

Submitted (1 edit)

I like the idea that aiming and moving are two separate things. The spawn rate and bullet speed can be increased to make it more fun. Overall, I like the maneuvering  of the ship, the particle effects and the enemy movement patterns.

Developer(+1)

Yeah I had added hundreds of variables throughout the game tweaking speed, DPS, and other things and in the end I just didn't get enough in the final cut and it was pretty muted. I'm not letting that bother me. I completed my goal (which was to at least finish). I still have three coded enemies to toss in. I think I'll keep the project around for a part II jam or something.

Thanks for the input.

Submitted

It was a lot of fun, but I wish the difficulty had ramped up a bit faster. I loved the particle effects, though. The way they bounced off the player and enemies made the kills feel really awesome.

Developer

Yeah I know. There's actually three different enemies and they had different flight patterns and characteristics, but I just overslept too often and couldn't get them in the final cut. The code was there but I really struggled with making a proper difficulty ramp. Lessons learned I guess.

Thank!