Thanks man! I got everything to work now :)
Game is honestly pretty fun. And it just feels 👌 with that screenshake, the sound effects, and the particles. Good shit man!
Super cute game, loved it.
The music was amazing (no sound effects though :[ )
Gameplay was fantastic, perfect for these limitations.
Loved the artstyle too, had its own flair.
There were 2 small bugs though which made it easier to complete the levels,
When a character collects a box, and doesnt throw it until the time runs out, he keeps carrying it into the next "round".
In one level there was a bridge with a door at the end of it, when the character walked against the closed door while the bridge was being pulled up, the character just jumped over the door.
Was also surprised there were so many levels, the game actually had content. good shit!
-Butter and Manu
Hi :)
It was intuitively easy to figure out what to do.
The music fit the game well.
It was hard to figure out when the boss threw the large projectiles at the player.
And the collision was a little weird, some things blocked player movement, like the pillars and the fireplace, but things like the chairs and tables didnt.
-Butter
Congratz on your first gamejam entry!
Fairly simple, but it worked. Controls where explained. Perfect.
Its possible to jump out of the game to the front though, that's the only bug i found.
Aside from that it didn't really fulfill the "teamwork" limitation though, as both characters where able to go all the way up separately.
Art wise it wasnt amazing, but it got its job done.
It was super hard to see where the player was jumping though, maybe if the shadows where being casted straight down, it would've been easier to see.
Huuuuge fucking potential. While the gameplay itself is pretty boring, its addicting as hell.
With some tweaks this can easily be published on steam.
for example, let the user buy new "plots" to put monsters in, or let him place some kind of towers which buff monsters of a certain type etcetc. Let the player have more control over the game than "merge monsters of the same kind and buy new ones in the shop".
Not sure if i can be proud of it, but i got the yellow triforce dude on every single plot. It took me only like 30minutes of my life im never gonna get back.
Hi :)
Noo, so we messed up explaining the game enough ;_; sorry. You didnt even see the better levels then.
Jumping on the yellow enemies will bounce you off, that way you can reach higher places than you normally would.
In the first level you can possess the first the enemy to move him to the right, under the before unreachable small cliff. That way you can reach the exit and go to the next level.
Feel free to give it another try :p
Thanks for playing though!
Solid game. reminds me off the old Mario classics ^^! But is indeed very hard. haven't made it to the end .
Part of the reason for that is that once you die, you basically start over. Redoing the same parts of the level over and over again is not a lot of gun, especially with that fairly slow movement speed
The art-style is very simplistic but for some reason i really enjoyed it. (the grass texture cold be more creative than a flat green though :P)
Aside from that, i really enjoyed it. Well done!