Thanks man! I got everything to work now :)
Game is honestly pretty fun. And it just feels 👌 with that screenshake, the sound effects, and the particles. Good shit man!
Simple looking, simple gameplay, simple ui, and simply fun. I Played quite a bit to reach my 0% margin 😎. Would have loved it to go lower to 0.5% or so after 1%. 0% is just a guaranteed loss lmao.
Also the two dots were a little too small for mobile, was a little awkward to drag them sometimes :)
Hi! The goal is to reach the flag, while also collecting all gems in *one* go with a singular line. If you did just that, and still it showed an error, you might indeed have found a bug. 🙃
There is one! The bar at the top slowly fills blue with rising sea level :)
But i see now that it is indeed hard to see with the skybox in the background being blue aswell. Thanks for the feedback!
Zip up the .exe and the .pck and upload it as one please :) most people wont udnerstand how to start the game up.
Aside from that, I really liked the Idea, If there would be more obstacles in the level. It wasnt really a challenge, it just took some time.
Completely differnet kind of game than the other ones i played! Cute text adventure, loved it.
Made it through the entire thing the first try :)
Sacrificing the fox hurt me inside though.
I Tried to make it through, letting the fox survive, but i didnt manage to do that. :|
Simple mechanic, well executed, cute looking, nice music, perfect use of limitations.
It isnt much, but i loved it :)
The only critic is, that it isnt explained the characters heal each other when shooting eachother.
Super cute game, loved it.
The music was amazing (no sound effects though :[ )
Gameplay was fantastic, perfect for these limitations.
Loved the artstyle too, had its own flair.
There were 2 small bugs though which made it easier to complete the levels,
When a character collects a box, and doesnt throw it until the time runs out, he keeps carrying it into the next "round".
In one level there was a bridge with a door at the end of it, when the character walked against the closed door while the bridge was being pulled up, the character just jumped over the door.
Was also surprised there were so many levels, the game actually had content. good shit!
-Butter and Manu
i was batteries.
Simple game, but it worked well!
Loved the animation on the battery dudes.
Its kinda boring though once one of the characters dies, the only thing that is left to do is runnning away, which isnt difficult and could go on forever.
It was intuitively easy to figure out what to do.
The music fit the game well.
It was hard to figure out when the boss threw the large projectiles at the player.
And the collision was a little weird, some things blocked player movement, like the pillars and the fireplace, but things like the chairs and tables didnt.
Congratz on your first gamejam entry!
Fairly simple, but it worked. Controls where explained. Perfect.
Its possible to jump out of the game to the front though, that's the only bug i found.
Aside from that it didn't really fulfill the "teamwork" limitation though, as both characters where able to go all the way up separately.
Art wise it wasnt amazing, but it got its job done.
It was super hard to see where the player was jumping though, maybe if the shadows where being casted straight down, it would've been easier to see.
Huuuuge fucking potential. While the gameplay itself is pretty boring, its addicting as hell.
With some tweaks this can easily be published on steam.
for example, let the user buy new "plots" to put monsters in, or let him place some kind of towers which buff monsters of a certain type etcetc. Let the player have more control over the game than "merge monsters of the same kind and buy new ones in the shop".
Not sure if i can be proud of it, but i got the yellow triforce dude on every single plot. It took me only like 30minutes of my life im never gonna get back.
Noo, so we messed up explaining the game enough ;_; sorry. You didnt even see the better levels then.
Jumping on the yellow enemies will bounce you off, that way you can reach higher places than you normally would.
In the first level you can possess the first the enemy to move him to the right, under the before unreachable small cliff. That way you can reach the exit and go to the next level.
Feel free to give it another try :p
Thanks for playing though!
Simple, but very polished game! Im loving that artstyle and the soundtrack!
At some times it felt like the game didnt want me to win, dying of RNG seems fairly common, but who knows, in might just suck. well done! ^^
Solid game. reminds me off the old Mario classics ^^! But is indeed very hard. haven't made it to the end .
Part of the reason for that is that once you die, you basically start over. Redoing the same parts of the level over and over again is not a lot of gun, especially with that fairly slow movement speed
The art-style is very simplistic but for some reason i really enjoyed it. (the grass texture cold be more creative than a flat green though :P)
Aside from that, i really enjoyed it. Well done!