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A jam submission

Pipi and BoboView game page

An asymmetric coop game developed for Mini Jam 48: Teamwork ​in 72 hours.
Submitted by Freddie WANG, Touma-Kazusa — 1 minute before the deadline
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Pipi and Bobo's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4444.444
Presentation#83.5563.556
Art#93.8893.889
Use of the Limitation#103.6673.667
Overall#123.3113.311
Audio#291.0001.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Okami Wong, Touma Kazusa.

Software used
Godot 3.2

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Comments

Submitted

Wow! Very smart idea guys. Nice and polished :)

Developer(+1)

Thanks~~ Glad that you liked it!

Submitted

Loved the top down and sidescroller take!  Levels had some good difficulty on them too, awesome work.

Developer

We're glad that you loved it! Thank you.

Submitted

Loved the Idea! Sadly missed a proper tutorial and stuff, toook a while to figure things out :)

Developer

Thank you!! :D

Submitted(+2)

I love the mechanics of this game, and the backstory for it is adorable too. Having the short and tall character with different abilities reminds me of this old german GBC game called Die Maus. 


Your game is a bit short, which is a shame because it feels like there's a bunch of cool potential levels you could make with the mechanics you've already got.

Solving 3D puzzles with only two 2D views is really creative, although it felt a bit like the tutorial level needed more... tutorial? I spent the longest time stuck on that, and found the other two pretty easy once I'd got that down. Maybe an EVEN easier level for the tutorial, and some help text to let you know what to do. 

And then more more more! I want morrrrreeee :D

(-Joe)

Developer(+1)

A big thanks to you for playing and your suggestions~~ 😊

Initially, we tried to make a 3D version of this game, which would make the development of the mechanics a lot easier. However, lacking of experience, we couldn't firgure out how to get the graphic style we want. 

We definitely wanted to improve the tutorial. But there was little time 😟. It was also planned that there are some mechanics with the perspective, for example, there might be a button which cannot be seen in the top-down perspective but in side-scroll view, and only the guy with top-down view can press it. Hopefully, we may do a remake 3D version later to implement those ideas. 

Thank you again!!