Pretty new to making games, I've actually made plenty, somewhere around 20, but I always get sidetracked and move on. Just finished up the concept prototype for this jam and am really, (I mean really) pleased with myself.
Since I can never have the focus to finish projects I do most things without a team, though looking to get better.
I'll be using Unity, I also have Photoshop, Substance Designer, Blender, and a few other odds and ends I use as tools to get started.
I'll be making a simulation where you perform a mundane task with complicated controls, take for instance a flight simulator, where you have an insane amount of controls at your disposal, instead of the traditional "game" input that waters down the task for you. Just an example though, my actual project contains neither plane, nor pilot. I just don't want to give away the project.
Now that most everything is done, I'm gonna debug a little, pretty up the graphics, sounds, UI, and then hopefully have it all polished by the end. This being my *second* game jam, I really want to shoot for above my last score of (32nd place). I'f I'm lucky less than 32 people will join the jam, inherently making me achieve my goal incidentally.
Nice to meet everyone who participates.