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A jam submission

Torch and PitchforkView game page

​A simple Jam game about swarms of fighting peasants.
Submitted by Uvehj — 57 minutes, 1 second before the deadline
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Torch and Pitchfork's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#13793.3823.382
Presentation#26712.7652.765
Overall#32582.4712.471
Fun#37792.1762.176

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about an out of control rebellion. You can try to nudge them toward certain actions that will benefit their cause, but you cannot control them outright.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

(+1)

I liked the game, but I never had any yellow cicles show up.  I suppose the dark green ones were the unaffiliated people.  For some reason the red cicrcle would react closing in on the green ones when I clicked on the cross, not clear to me.  I had some trouble distinguishing the reaction to the flee command and the engage command.  The music could be a little more varied, while still staying medieval.  I think it is a good start for a strategy game that has out of control features and it can be improved.

Developer

Thanks for playing the game!

The dark green ones were indeed the yellow ones. I understand the confusion, and it is true that one very important upgrade we could do to the game is help the different colors stand out more.

Submitted(+1)

The game itself is very confusing but the presentation is neat.

Developer

True, the weakest part of the game is feedback to the player and explanations on how to play. That would help make it more approachable to new players.

Submitted(+1)

Really good music and creative potential here!

Submitted

Really good music and creative potential here!

(+1)

The art and music were really fitting and helped stylize the game and generally just polished the game. The gameplay, while a little confusing to understand at first, was kind of entertaining. Just seeing those little red circles grow in power and size made me smile a little bit. I think it really needed a bit more depth in mechanics just to elevate it, like maintaining the rebels' hunger or something. Overall, I liked it. Sort of like a roulette table mixed with agar.io.

Developer

Thanks for the feedback!

We did brainstorm some ideas to make it more in-depth, the most interesting one being adding points of interest to the map. So the armies could fight for control of those.

Submitted

Well, I lost, it's a confusing game but I can feel some really nice creative efforts in this! I liked the music too.

Submitted

Wasn't always clear what I was doing, some more feedback would be nice. Once I got the hang of it, it was quite fun.

Submitted

I really liked the ideas presented, along with the themeing as a whole, but I found it a bit difficult to pick up

Developer(+1)

Yes, agree 100%. We didn't do a good job explaining the game, if I could change a single thing post submission it would be that.

Submitted

I enjoyed this little game. The theme of Ye Olde wars applied to the swarm style game was really nice. This was a really good implementation of how to code swarms which may or may not listen to you.

Developer

Thanks for the kind words :)

Submitted(+1)

Nice game i really enjoyed it and i rated it, if you can check out my game and rate it that would mean a lot :)

Submitted(+1)

Promising idea. Could use a bit more polish - make the individual characters a bit larger, and add some visual or sound ping when you select an action (perhaps display the current action/stance on somewhere in the UI).

And as Third Minima mentioned, I like how the idea can be expanded to feature cities and battlefields.

Developer

Thank you for your feedback! Ironically feedback to the player has been the issue that everyone has commented on. And it is true that it's severelly lacking in that regard. Adding a bit of animation or sound when selecting an order would have made it a thousand times better. If I had have a couple hours more to work on it, that would have been for sure the first thing on my list.

Having a "current action" displayed somewhere is a great idea too.

Submitted(+1)

Interesting take on removing control by using orders to more independent units. could be interesting to add walls or cities to expand the possibilities.

Developer

Thank you for your kind comment. Initially we thought of having a city be as the map, and having different points of interest (forts, churches/markets/...) that had different effects. Sadly it did get axed because of time constraints, but it would have been as you've said a cool idea.