I liked the game, but I never had any yellow cicles show up. I suppose the dark green ones were the unaffiliated people. For some reason the red cicrcle would react closing in on the green ones when I clicked on the cross, not clear to me. I had some trouble distinguishing the reaction to the flee command and the engage command. The music could be a little more varied, while still staying medieval. I think it is a good start for a strategy game that has out of control features and it can be improved.
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Torch and Pitchfork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1379 | 3.382 | 3.382 |
Presentation | #2671 | 2.765 | 2.765 |
Overall | #3258 | 2.471 | 2.471 |
Fun | #3779 | 2.176 | 2.176 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about an out of control rebellion. You can try to nudge them toward certain actions that will benefit their cause, but you cannot control them outright.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The art and music were really fitting and helped stylize the game and generally just polished the game. The gameplay, while a little confusing to understand at first, was kind of entertaining. Just seeing those little red circles grow in power and size made me smile a little bit. I think it really needed a bit more depth in mechanics just to elevate it, like maintaining the rebels' hunger or something. Overall, I liked it. Sort of like a roulette table mixed with agar.io.
Well, I lost, it's a confusing game but I can feel some really nice creative efforts in this! I liked the music too.
Wasn't always clear what I was doing, some more feedback would be nice. Once I got the hang of it, it was quite fun.
I really liked the ideas presented, along with the themeing as a whole, but I found it a bit difficult to pick up
I enjoyed this little game. The theme of Ye Olde wars applied to the swarm style game was really nice. This was a really good implementation of how to code swarms which may or may not listen to you.
Promising idea. Could use a bit more polish - make the individual characters a bit larger, and add some visual or sound ping when you select an action (perhaps display the current action/stance on somewhere in the UI).
And as Third Minima mentioned, I like how the idea can be expanded to feature cities and battlefields.
Thank you for your feedback! Ironically feedback to the player has been the issue that everyone has commented on. And it is true that it's severelly lacking in that regard. Adding a bit of animation or sound when selecting an order would have made it a thousand times better. If I had have a couple hours more to work on it, that would have been for sure the first thing on my list.
Having a "current action" displayed somewhere is a great idea too.
Interesting take on removing control by using orders to more independent units. could be interesting to add walls or cities to expand the possibilities.
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