Thanks a lot!
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I mean... it's not like you can make an unscripted narrative adventure? The script is sort of the point.
Thanks a lot! Yeah, no randomization for a 48 hour jam game, better to put all the work into stuff everyone will play.
Fun, but really difficult. Some sort of dash might improve the game, as well as not having instant death pits. The graphics are fantastic!
Yeah, spelling errors are gonna sneak through if you write something this quickly. Same goes for the line breaks, just didn't have the time.
Not sure what happened to your audio, it seemed fine on my end. WebGL is a bit buggy when it comes to that, sadly.
But glad you enjoyed it, and thanks for playing!
A fun little game! My only gripe is that the attack is pretty small, which makes hitting stuff quite fiddly.
A really fun platformer! The roll count per level is lenient enough that you can just mess around.
I like the concept, but it's difficult to keep up with the game. A display what sides your enemy has, some indication who's turn it currently is and the ability to read the attack message that killed you (and a message you won, the two look identical at the moment).
Never the less a very nice game!
God damnit, it crashed at Level 48. Didn't even get to make a Leaderboard Entry. Very nice game, but quite exploitable if you don't level speed and 4 slots in your attack die.
I think there's a problem with the resolution, I think most of the game board is occluded
Very pretty, and really cool concept. I've never seen damage in PnP-likes represented with a dice explosion from the enemy. With a bit more enemy variation etc. it could actually become a fun and fully fledged game!
A really fun and well made game, with a nice concept!
Was actually a bit sad when there wasn't more.
Really fun, although the fact that the platforms from other dimensions are hard to see, and that the levels repeat infinitely (I think?) are minor detractions.
Are there supposed to be other people in there? Is this an online game? Am I supposed to provide said people myself? It looks great, and the controls feel great, but nothing is happening.
Quite fun, but why aren't 3 and 4 / 2 and 5 opposite each other? Every opposite pair of dice values is supposed to add to 7.
A really fun game with a very interesting core concept.
I'm just not sure why you can pick your numbers at the start of each round? There is no reason why you wouldn't want to win as many things as possible, so I don't think there's ever a reason to pick anything but the highest availabe value
Nice game, but really hard. Also, it's a bit annoying that you can't switch while the ninja is in the air.
Sorry, but since the semicolon is somewhere completely different on a german keyboard I can't play it :(