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I mean... it's not like you can make an unscripted narrative adventure? The script is sort of the point.

I agree but games need to at least have enough interactiveness to make the player feel like they're doing something. you can't even lose in the game, you just have one path and one path only. basically making this more of a story that you click to unpause than an actual game. no offense meant, but that's my honest opinion.