Hey, cool, we had similar ideas! I like that you get a sneak peek of the next enemy's dice, that definitely adds some strategy. I feel like the blue dice is not worth as much as the other two, idk.
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Rogue Gambler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #508 | 3.571 | 3.571 |
Overall | #822 | 3.524 | 3.524 |
Creativity | #1003 | 3.536 | 3.536 |
Presentation | #1362 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses dice rolling as a primary mechanic in turn based combat where the player and enemy roll dice to calculate various things like damage, blocking, and speed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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