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YupGames

168
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A member registered Feb 03, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. Good suggestion on adding tutorial stage for starter, hopefully can implement it for future update

Sorry, the animation didnt play well which caused the confusion in gameplay

Thanks for the feedback. Yeah, there was coding bug in character switching (was intended for once the player died) and animation problem for the attack

Love the RPG element in the game. Cool gameplay

Found that the bullet can pass through wall and hit the other monkeys (where I use the strat to hide behind wall and shoot). Nice incorporation of anything related to Connor

Control was a little erratic where my player suddenly float. Other than that, nice music and artstyle

The animation and character models are beautiful

Love the beautiful animation and character models

Fun gameplay. Love the sprite used for Ironmouse

Kudos on making a fun gameplay with lots of mechanics involved. Love the artstyle and reference to Connor and his pals

Love the mix of puzzle and platformer in the game. Stumbled a glitch where the blue mushroom can pass through 1 of the ceiling in the third screen

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Cool gameplay. Was initially confused until I read the controls under the description. Love that you can't cheese your way through by clicking both buttons to pass the fruits

Love the gameplay and art

Fun concept. Would be good if there is an objective for the game. But finishing the game within 3 hours is totally mad-lad

One of the best game I played in this game jam. Addicted gameplay. I found out that the space key can softlock the game (luckily can be unlocked by returning to menu)

Good attempt on developing the game. Though, there are physics problem (I always got clipped when I reach the edge of the platform)

Passed the Wall of Journalism after several tries & experienced the best part of the gameplay (the combat). Preferably to add impact sprite/animation once the punch hit the ground to indicate the ground is punched

Was initially confused due to no control being given. But once I know which key to press, it is a fun gameplay with repeatability

Nice touch for not allowing to skip the intro cutscene (im sure Connor would like this)

In terms of control, would love that both arrow keys and WASD are used to move the player

Nice gameplay and love the art (especially the well drawn henya)

Would love if you can double-click on the card to add or remove from play

Love the fishing mechanics. With the background music used, I was expecting something scary to pop up

Only improvement I can suggest is to make the hold space button to automatically enter to the morse code after few seconds (I was holding the space key and didn't know how long should I hold for dash to come out)

It's actually a photo I taken when I went to Japan. It's the bus stop near Kyoto Station

Nice way to add randomise nature into the game

Interesting game with nice art. Have potential to be meme-able

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A really fun game. Maybe add a tension sound when the timer is running (refer MGS games)

Nice effort creating a fun game. Maybe add footstep/jump SFX to give clue of whereabout of other player

Thanks for the feedback. Appreciate that you like it

I was using both keys

It happened both before and after I killed someone. For the part where I killed someone, this only happened from one AI and the other AI immediately caught me

Thanks for the feedback. Rated yours already

Thanks for the feedback

Thanks for the feedback. Happy to hear on your opinion that the giant is fast

Thanks for the feedback. Hope I can tweak the hand attack timing in the future to give room for player to react (perhaps random hand attack speed)

Thanks for the feedback. Good to hear that you like the sprite

That is fun to play. Good flight mechanics

Thank you for your feedback. Yes, I noticed all the issues stated.  Definitely will need to resolve these issues once the jam is over.

That is cool concept considering that you even created the resources, even the narration is there. Well done!

Cool game and I love the lighting effect in the game. I stumbled a glitch on the collider of the AI where it just pushed me from some distance away when it moved

Thanks for the feedback. Was trying to make the game challenging initially. Definitely will see if the enemy attack timing need to be adjusted after the jam

That is a weird twist to a farming game and I like how the twist actually worked. The only comment I have is the interact button (maybe change it to key instead of click as my mouse arrow was usually not near the player)