Thanks a lot for your work, Yonnji!
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It works perfect, thanks! (well, except the gif as you said)
And is beautiful! The results looks totally like there is some kind of constructivism artist (I think is called constructuvism that style (something like this:))
behind the "painting".
You could even expand the forms/patterns to create tons of different results
Awesome job :D
I saw this on twitter and I really wanted to test it! But, it don't works for me :( (I'm on windows)
When I click the exe, nothing happens.
I don't know if Linux and Windows builds are really supported, since they are only a few kb/b and the Mac 70 mb.
Am I doing something wrong?
Very unique idea, love the concept and the humor! One of my favourites from all I have played yet
PS: I noticed a problem on the web version. On the part of the apple trees, the game get freeze and starts to flicker, I wasnt able to continue after that. But executable version (windows) works perfect!
It's pretty nice!
Sometimes is very hard to click on the spot you want because of the camera, but watching the ball jumping was satisfying when you completed a level!
The only thing I dont like, the music. I preffer silence or some FX than that music D:
Overall, great job!
Its pretty funny, and very polished! I've played several times in order to overcome my score, and I enjoyed the game a lot. But it differs a lot from the Boulder Dash I used to play.
Overall, great job!
Thank you so much for playing it and for your comment! :)
Aw, sorry for the freeze mate, happened the same to me on my laptop. There is a bug I didn't had the time for solving it, on the enemy spawn, that keeps spawning foes until infinity.
My original idea (and future builds) is meant to be more tactical with not so many enemies. And also there is a lot of room to optimization, so it'll run smoothly.
Thanks again! :)
An unusual roguelike with (far) more deep than it looks at the beggining.
You must totally play a second run.
I started playing it without having sense of what I was doing, I felt that the twist to the genre was too obvious, and a bit without sense (like the thing that there was no permadeath). But after playing it... It started to make sense.
I compared the game like a music album that you dont really get at first, but when you get in.... you love it.
That's what happened to me with this. It's a super original roguelike with some stealth and puzzle elements.
I hope you continue developing it, I consider it a little gem. Imagine more powers, enemies, etc. Would be awesome. Awesome job, hope it gets a nice score, 'cause it deserves it.
PS: Rogue I don't Like is a Rogue like I freaking Like.
I enjoyed it a lot! Proof:
Last stage was very hard! :D
I reminded me to the parrot mechanic in Dokey Kong Land 2 (I loved the parrot stages).
The levels got more and more interesting as you progressed and IMHO it was clever to reuse some level and adding new things, like the wind.
And I also liked the sound effects. In fact, that tiny details is possibly one of the things that keep me engaged and willing to complete it (it was nice to feel the feedback when you beat the wings).
At the beggining, I was trying to avoid that... flies (?) you had to recollect, I thought they were harmful. Maybe adding a more appealing colour would help.
But its a minor thing. Good job!
Aw, I got a crappy pc and I can't run the game smoothly :(. It gives me a warning at the beggining complaining about my gfxcard and freezes at first minute.
But what I've played, I liked it. The mechanic of the heart rate and the bomb is very original and a good twist to the runner genre!
And I really liked the intro music! (That bass line..!!)
Good job guys/girls :D
I really liked the concept idea and the art (reminded me to theme hospital! :D).
I've always found isometric perspective very hard to implement on a game.
And extra kudos from me for the recycling theme! Good job!
What an interesting idea!! I loved all the abilities you have, great twist to the classic pinball. At the moment, is one of my favourites, good job!
PS: I also liked a lot the music and the drawing style!
It's awesome you made it for the original GB!
I don't know if I'm doing something wrong, but even beating the levels (and the level counter is changing++), the level is still the same:
I wish the map change, cause it seem one of those puzzles I would play a lot.
Orverall, good job!
Nice little metroidvania! I liked the different powers and the eyed-boss.
The only thing I didn't like it were the controls, a bit weird with the space and return.
But it was a nice experience :)
Seriously, when I saw on twitter one of your gifs, the one with the text "have a heart, take part in the art", I was SUPER interested on this!
The music was awesome. I even was going to make some kind of cover. It was simple but with a lot of feel. And the art and the writing was pretty nice!
I played it the first day and sadly I didn't know how to continue, or if there is an ending. I read that there wasn't an ending. But I want to see the end, I'll play it again if you upload a new build (pls let me know if there is a new one :) )
But, I just wanted to say thanks. The game has something special I don't know how to express. Feels unique.
So congratulations guys/girls, one of my favourites from the jam.
Thank you so much for your nice comment, O-Gin! Really :)
Well, at the moment I'm working on a ""bigger project"". (I dont use twitter a lot, but I have some screens if you want to ckeck it out)
But after finishing the jam, I felt like it would be cool to make some kind of little mysterious/dark stories, with that aesthetic, and having more interaction, dialogue options, different endings.
I wanted to add more interactivity in the game, but I have some problems this week and I couldn't.
So, I'm open to expand it, yes :)
Thanks again for playing it, and for your comment!
Thank you so much for your comment Teddemeister! :)
Well, is not strictly a game boy game, but it shares some limitations of the actual game boy (like resolution and palette). In fact, it would be very hard (and possibly impossible to export it to the game boy (that parallax effect))).
You could use any engine or library to make a game that looks like a game boy game. But if you want your game to run on an original game boys, you should learn assembly.
Hope it helped!
Astounding level of depth! I was amazed by the research tree and all the possible upgrades :O
The music fits perfect, and the art was great! And the tutorial was perfect to understand everything correctly.
Aw, damn... I remember fixing that for the initial text (press Z to start), but I forgot the dialogue texts... thanks for pointing it out.
I just noticed there were 2 extra days of submissions :/ I could have change that. Thanks for playing it and for your comment! :)