I wish I had a commercial project to donate, but here is my most appropriate project:
Recent community posts
Really cool idea, but got stuck because the collisions are so tight! The challenge is less about solving a level and more on executing it flawlessly.
One thing I would like to ask you, what is the font you used for the cutscenes? I'm looking for a small font like that!
Well, I played it only for the plot as the gameplay was not that fun... Could be better with smaller levels that took use of the mechanic without unfair death pits! But I really liked the graphics and the story, good work :)
The best implementation of this idea I've seen from this jam! The controls are good, the graphics are very readable and authentic and the mechanics all go together in a fun way. The level design is great in the way it teaches about all the elements. Was it me or did some levels could be solved in multiple ways (like the long room with the spike, why not just kill myself? xD).
Good work on this!
Oh wow, you are the first to beat my score, so here it is, your medal :D
And true, it starts slow and it gets hard to beat really fast, I will teak that when the jam ends! But glad to know you had fun with it, thanks :)
Loved the sprites and the presentation! But I was unsure how the game worked, I just got to the second level but got stuck in a dead end? Not sure what was the use for the things you collected...
The music is by Trix, from the jam resources! Thank you for trying it, I was aiming for something like Snake where there is simple rules you can understand right away and play relaxed "forever".
Yes, that's something I will update once the jam ends! The game is actually fun when challenging, but trying to make it accessible for first players I made it too boring ... Thank you for trying it out :)
It is kind of unfair, specially with the stiff controls, platforms where you can't look where you are going and the moving platform not carrying you around in the last challenge. But I managed to beat it and had a lot of fun! Not sure if I reached the ending, just "to be continued" appear even after I died from touching the last character...
I was short on time to test it well, so the difficulty curve is kind of messed up, starts really slow and then goes really fast when it reaches around 30 points. Thank you for trying it out :)
I was kinda confused at first, and even won one time just figuring out the controls and moving the character around xD
But the characters levels was a cool idea, would be cool to see it in more deliberate levels like in a puzzle game, instead of all characters just moving around and catching you by surprise.
I really liked the zombie transformation animation! But some of the graphics were not completely true to the restrictions.
In the end, it's an enjoyable little game, congrats :)
Really liked the puzzle solving of what to do in each in level, good job! My problem with it was that there was not really enough feedback if you were doing the right thing or not. Also, the labyrinth area is annoying, you hit walls where there are none!
Genius idea and good execution!! I had the idea to make a bomberman type game for this jam but couldn't think of a good mechanic but you nailed it :) I just wish the levels wouldn't be generated but hand made, they feel kind of all the same.
This could be on a real Nokia! My only problem with it is that you can get it while changing rooms. And also the gameplay felt a little bland, I was hoping more things would appear. But overall, it's cool, I like the simple pixel art, really nailed that old style!