Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bobertsson

88
Posts
5
Followers
9
Following
A member registered May 18, 2020 · View creator page →

Creator of

Recent community posts

Took a few minutes to get the hang of it but after that it was super fun, very addictive! The art style is also incredibly as well, absolutely gorgeous. Amazing colors and patterns. Also impressive to have made so many different types of obstacles!

Very difficult (IMO) but very clever! Fits the theme very well, and has many interesting twists on the concept! Also really appreciate the hidden square facts.

This is super clever, I'm amazed by how many different puzzles, tricks, surprises and challenges you were able to make with such a seemingly straightforward premise! I especially liked the twist of resizing the castle itself, and the level where you had to outrun the powerups (level 12 or 13 I think). The art style is very solid and charming too!

Very chill, nice level design, and really nice art style and animation!

ooh ooh aah aah I haven't beaten it yet because I wanna have time to play more games before the voting ends but this is fantastic so far, very clever concept, very clever puzzles and also super charming presentation!

This was super cool! My memory is very bad so I just ended up putting one guy on each workstation and spraying every enemy until I got the right bullet, but it feels great to play either way and I adore the artwork, textures, animations (especially all the details inside the gun) and the music. It's all got a kind of Cruelty Squad/Post Void/High Hell feel and it's a major vibe.

Very clever! A bit finicky to build, but also consistent and intuitive (it never felt like the game's fault when I knocked my tower over). I'm also glad I managed to remember my number, and I really enjoyed the humor as well.

This was really cute! The physics added a lot to the puzzles, having to rotate and balance stuff, especially the tower on the right where you had to stack the triangles into a box. Very clever!

This genuinely rocks. I really didn't know what to expect, but the scaling works very well with the platforming once you get used to the controls, and the level design takes great advantage of it with many interesting scenarios; I did NOT expect a skateboard level! Also the soundtrack and SFX are 10/10.

How it feels trying to post ratings to the GMTK Game Jam 2024

I petted a lot of ducks, picked a lot of eggs, and listened to a lot of kazoo. Very enjoyable!

I was really hoping someone made a game about scaling fish lmao, and enjoyable too! The scaling was satisfying once I got the hang of it, and I really liked all the different types of fish, especially the really big and the really tiny one!

Thank you! We hope it was cathartic :p

(2 edits)

This is legit so well designed!! At first I was like "Ok clever, but how do you develop this idea?" and then you did!
All the enemies and objects really work together to create some really interesting and exciting challenges/puzzles; having to put yourself in between enemies to keep them from shooting each other, having to dodge the "wrong" way to make sure the green turrets shoot you instead of an enemy, and chasing after the pink ones to keep them from causing chaos are all such wonderful ideas that all fit the theme perfectly.
My favorite moment  was the introduction of the exploding orange boxes, because I was stuck for a minute until I thought "Wait, what were the rules again? Oh right, I've gotta take damage".
That, and the art is clean and the sound effects are suitably punchy. Very good game!

Awesome! Looks clean, sounds very satisfying, and plays solidly! Very fair level of challenge too (once I had gotten used to using RB for jumping, which was confusing at first). Very well made game!

Very nice! I'm normally not very good at these types of games, but this was just complex enough for me, and very satisfying. Also really dig the graphics!

Nice! It gets surprisingly strategic trying to figure out his moves based on the remaining pellets and doing pincer maneuvers with the other ghosts, and it feels very well balanced in terms of difficulty too!

Aw, nuts :0 Completely broken, or just in certain spots/scenarios?

I can't for the life of me get past level 3, but I've never been good at these types of games. Huge props for including a tutorial though! The game also looks and feels very robust, and the sound effects make it really satisfying even to watch my own spiders turn to goo.

This is fun! I especially like this concept because dice flipping in these jam games can be a bit too cerebral for me when it's purely a puzzle game, but the constant movement and limited time makes for a much more varied challenge. On top of that the game looks great (I appreciate how the dice are actually in 3D, it helps) and the music is very fitting!

Just in case I'm not allowed to swear: GOSH DANG this game is juicy. The animations, effects, recoil, trails, sounds, everything just feels so, so, so good! A bit hard to see the bullet type icons in the heat of the moment, but it's not like that stopped me from blasting snails for a solid half hour. Incredible job!

I found this surprisingly relaxing! It's the combination of all the colors, the music and the sound of clinking glass that just kind of put me in a trance to keep playing. I also appreciate both the color chart in the corner and the fact that the physics allow you to just wiggle dice around to see what happens when you're not sure of which color to put where. Really fun!

This is surprisingly impressive, there's a lot of animation for a game made in 48 hours! Not only that, but it feels good to play with how the movement and spellcasting works, and I like how the different enemies have such distinct behaviors. The difficulty is on the easier side, but I think that's a good thing not only because it's a jam game (you'll want people to easily be able to see what your game has to offer imo), but also because I'm not very good at 2D fighting games at all, so to me it felt like a fair challenge!

I like this a lot! There's something so satisfying in being presented with random options and then having to think creatively of how to make the best use of what you have. Interesting and varied effects too, like the boulder and zombie dice for example!

I love this, very meditative, and very well suited for the dice theme! Also pretty balanced difficulty, and special mention to the very suitable backgrounds and music, it creates a very fitting mood for the pace of the gameplay!

This was super fun! I just love the combination of strategy and luck here, i.e. being able to save your best dice for critical moments, but never being sure exactly what you'll end up with, making you adapt to all kinds of weapons (and there's a good amount of them for a jam game)! The only annoying part was ending up with the chainsaw in the middle of one of the later waves, but that's the gamble I made, and it's far from the weakest chainsaw I've used in a game anyway. I also appreciate the enemy behavior in that they've got solid pathfinding and aren't too unpredictable, which makes it feel like I could probably get a very good score after practicing the movement and all the weapons.

Too much thinking for me personally but I still like the idea, and presentation-wise this is top notch! All the animations, sounds and other effects as well as the design of all the blocks themselves make this game super satisfying to play and look at (even if I'm mostly just clicking around to see what happens). Good music choice too, it fits both the visual theme and the gameplay in each phase of the game.

This is fantastic! Great artwork, fun and well-executed theme/concept and well balanced. Just feels very polished overall, and being able to tell the pattern from the dice is a great twist on the genre. I also appreciate how same-numbered dice can spawn with different rotations, and how the pencils are there to discreetly teach the player that being able to dodge is just as important as (if not more than) reaching the goal quickly, which is key to mastering bullet hell games based on my limited experience.

This is a ton of fun! The fact that even the dice with the same amount of faces have unique numbers adds a lot of strategy and makes choosing new ones between rounds feel like a very important decision (I appreciate that the average number is displayed too). I also really like the presentation, especially the way all the tiles and game pieces go clickety-clack onto the table and how the dice rattle in the bag, those touches definitely add a whole lot to the experience.

Definitely the most stylish game I've seen in the jam! I love the art and sound (the ending theme especially was a nice, weird touch). Hitboxes are solid as well and it all feels smooth to play. Found myself dodging hair spray more than bugs toward the end which was a fun twist.

Yeah I got 11/12, I just couldn't figure the last one out haha

Man I've been playing this for four hours now, this rocks. Such a fun and addictive concept, great controls that fit the game very well (the slight air control allowing you to get to a ledge directly above is a great feature for example), and it looks and sounds really nice too. I especially like how you can set your own difficulty level in a sense: by jumping only when you need to and focusing on removing obstacles you earn points slowly but more easily, while on the other hand you can jump constantly to spawn coins faster, making the level more dangerous in the process.

I hope this gets a high rank because it's definitely the game I've played the longest while browsing these entries!

This is brilliant! I couldn't figure out what his plan was, but I just love the idea and presentation here, it's so fun.

This looks and sounds fantastic!

Very clever! Feels good to control, looks and sounds nice, and I like how bigger objects give more points. Plus, I just like physics-based dice games in general and this is one of the better ones.

Simple but fun. I like any game that let's me roll around as a polyhedron!

Neat idea how the dice damage the enemies too! My best run was kicking the dice around in a circle and spamming every ability lol

(1 edit)

This is great! The dice concept really works here because it adds so much variation to each retry and encourages you to try different approaches. Definitely helps that each section is very short and each restart is quick. The jellies are a bit unpredictable and for sure favor the red kitten, but it's doable with all of them and over time I started to enjoy dodging them. Two minor improvements would be the hitbox of the spikes, and that the cats seem just a tiny bit too slippery, but overall it feels great to control. Additionally, the game looks great and the music is such a vibe!

Edit: there's something weird with the formatting of this text but I can't figure out how to fix it :S

This was cool! As everyone else has already said, a shadow would definitely help, but overall I found the controls to be precise and consistent, and I like the look of it too. I wish there were more fixed-camera 3D (2.5D?) platformers like this!

This was super fun! It's got just the right balance of chaos and strategy for me (i.e. you could definitely get really deep into specializing each die for specific types of attacks and combos, but then that die could end up surrounded by enemies and you'll have to improvise with the other ones to reach it). The screen fills up with stuff very quickly so it's a bit hard to see, but that mostly feels like the nature of these types of games, and it also makes it so satisfying to wipe out a big group. Also the UI and other graphics look great, the sound effects are very fitting, and the whole game feels very responsive and polished both in terms of controls and presentation. If there's any nitpick I could think of, then it'd be neat with a sound effect/other indication when you pick up a die as it's often hard to see, but such a small gripe only reinforces the fact that this is a very, very well-made game.