Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bobertsson

114
Posts
5
Followers
10
Following
A member registered May 18, 2020 · View creator page →

Creator of

Recent community posts

Yes, I know exactly which one you mean XD A few minutes more of testing would've made me notice the terrible placement there, but alas...

Man I'm too stupid for this but I'll have to return to it later because it's super interesting

Really interesting concept! I'm normally not very good at these types of games, but I think it's a great mechanic. I ended up in a really extreme feedback loop at one point, where I assume the pods were big enough to overlap with the enemy spawn points, because the bar kept filling up instantly! Evidently I did something wrong in my attempt to maintain that loop though, because after racking up 54k points, I was suddenly out of orbs and my base got wrecked in two seconds lmao

Really clever concept and level design! I love it in games when you're rewarded for remembering earlier routes and areas, and I had several major "Ohhh that's right" moments in the second and third loops when I realized that I had opened up or destroyed another pathway in the previous loop.

I think it was just the right difficulty! I'm just imagining how tough the later puzzles would be if this was like a 10-20 hour game x_x

Nice! The boomerang makes this a hundred times more interesting than if you just had a sword or a bow or gun or something. It really encourages you to think about your own movement, and the fact that the map has several ponds of different shapes and sizes adds a lot of variation to your strategy

Really clever all the way through! An impressive amount of puzzles/twists on the mechanic!

I'm glad there weren't more levels, because I could see this becoming insanely complex! Very clever mechanic, clever puzzles, and good pacing by introducing new concepts gradually

Died once, put all my 19 points in speed, and then I finished it on the second try. The looping mechanic is so simple and yet it works so well! The boss would've been pretty much impossible if I couldn't bait the enemies from left to right across the screen

I also happened to jump O_O cool though, I love messing around with loops and sounds!

Simple concept, but executed well! The controls and the difficulty feel fair, the graphics are charming and the music and sfx fit the vibe too

Beautiful! Such a clever concept, and then a lot of polish as well.

I think I might've messed something up, but I love the concept! Then some guy threw a triangle at me :0

Great concept, it almost becomes a strategy game in choosing the order of modifiers. Got to level 9!

Nice! Smooth gameplay, cool art and sound effects! Also a very creative idea to play as a scarf, I've never seen that before

I suspected so! The one with like five barrels right behind the start point, right?

This is so fun!! I'd play a full version of this for sure. Managed to accidentally get the high score on one level by playing with explosive barrels haha

Brilliant idea! Easy to pick up and hard to master, there's such a rhythm or flow to it; I feel like I need to play it a bit more later to beat my high score at least once

This was so fun!! I loved how it kept zooming out to reveal more of the disc. It took a few tries to get the hang of it, but it was worth it! Great song too. Also, when I finally made it to the end, I swear the score screen was spinning o_o

Very addictive! Nice variation of abilities and enemies, they all felt unique and interesting. Smooth controls and really satisfying when you start becoming more powerful.

A lot of fun! The difficulty ramps up quickly, but I keep replaying to see more of those cool backgrounds!

Nice, I love ball rolling games! A bit difficult but very creative!

That's so fun! I'm immediately imagining all the ways this could be expanded

Legit would've loved something like this in school, they should make more educational sim/management games! Everyone loves making stuff grow and see numbers go up.

I fell off the map T_T but I like the rat! Games where you play as tiny animals are always cool. Also gorgeous background artwork!

Super cool, and excellent level design! Love the little tutorials after each new gem, and having to combine them in different ways. My favorite moment was when you needed to combine ice and fire to jump from ice blocks onto more ice blocks above.

Other game design features I appreciated were the generous hitboxes, and how forgiving the swinging mechanic was. The only thing that took some getting used to was the looping gems, like having your double jump ability switch buttons back and forth, or accidentally using the speed gem and running off a cliff lmao.

Took a few minutes to get the hang of it but after that it was super fun, very addictive! The art style is also incredibly as well, absolutely gorgeous. Amazing colors and patterns. Also impressive to have made so many different types of obstacles!

Very difficult (IMO) but very clever! Fits the theme very well, and has many interesting twists on the concept! Also really appreciate the hidden square facts.

This is super clever, I'm amazed by how many different puzzles, tricks, surprises and challenges you were able to make with such a seemingly straightforward premise! I especially liked the twist of resizing the castle itself, and the level where you had to outrun the powerups (level 12 or 13 I think). The art style is very solid and charming too!

Very chill, nice level design, and really nice art style and animation!

ooh ooh aah aah I haven't beaten it yet because I wanna have time to play more games before the voting ends but this is fantastic so far, very clever concept, very clever puzzles and also super charming presentation!

This was super cool! My memory is very bad so I just ended up putting one guy on each workstation and spraying every enemy until I got the right bullet, but it feels great to play either way and I adore the artwork, textures, animations (especially all the details inside the gun) and the music. It's all got a kind of Cruelty Squad/Post Void/High Hell feel and it's a major vibe.

Very clever! A bit finicky to build, but also consistent and intuitive (it never felt like the game's fault when I knocked my tower over). I'm also glad I managed to remember my number, and I really enjoyed the humor as well.

This was really cute! The physics added a lot to the puzzles, having to rotate and balance stuff, especially the tower on the right where you had to stack the triangles into a box. Very clever!

This genuinely rocks. I really didn't know what to expect, but the scaling works very well with the platforming once you get used to the controls, and the level design takes great advantage of it with many interesting scenarios; I did NOT expect a skateboard level! Also the soundtrack and SFX are 10/10.

How it feels trying to post ratings to the GMTK Game Jam 2024

I petted a lot of ducks, picked a lot of eggs, and listened to a lot of kazoo. Very enjoyable!

I was really hoping someone made a game about scaling fish lmao, and enjoyable too! The scaling was satisfying once I got the hang of it, and I really liked all the different types of fish, especially the really big and the really tiny one!

Thank you! We hope it was cathartic :p

(2 edits)

This is legit so well designed!! At first I was like "Ok clever, but how do you develop this idea?" and then you did!
All the enemies and objects really work together to create some really interesting and exciting challenges/puzzles; having to put yourself in between enemies to keep them from shooting each other, having to dodge the "wrong" way to make sure the green turrets shoot you instead of an enemy, and chasing after the pink ones to keep them from causing chaos are all such wonderful ideas that all fit the theme perfectly.
My favorite moment  was the introduction of the exploding orange boxes, because I was stuck for a minute until I thought "Wait, what were the rules again? Oh right, I've gotta take damage".
That, and the art is clean and the sound effects are suitably punchy. Very good game!