Yes, I know exactly which one you mean XD A few minutes more of testing would've made me notice the terrible placement there, but alas...
bobertsson
Creator of
Recent community posts
Really interesting concept! I'm normally not very good at these types of games, but I think it's a great mechanic. I ended up in a really extreme feedback loop at one point, where I assume the pods were big enough to overlap with the enemy spawn points, because the bar kept filling up instantly! Evidently I did something wrong in my attempt to maintain that loop though, because after racking up 54k points, I was suddenly out of orbs and my base got wrecked in two seconds lmao
Super cool, and excellent level design! Love the little tutorials after each new gem, and having to combine them in different ways. My favorite moment was when you needed to combine ice and fire to jump from ice blocks onto more ice blocks above.
Other game design features I appreciated were the generous hitboxes, and how forgiving the swinging mechanic was. The only thing that took some getting used to was the looping gems, like having your double jump ability switch buttons back and forth, or accidentally using the speed gem and running off a cliff lmao.
This is super clever, I'm amazed by how many different puzzles, tricks, surprises and challenges you were able to make with such a seemingly straightforward premise! I especially liked the twist of resizing the castle itself, and the level where you had to outrun the powerups (level 12 or 13 I think). The art style is very solid and charming too!
This was super cool! My memory is very bad so I just ended up putting one guy on each workstation and spraying every enemy until I got the right bullet, but it feels great to play either way and I adore the artwork, textures, animations (especially all the details inside the gun) and the music. It's all got a kind of Cruelty Squad/Post Void/High Hell feel and it's a major vibe.
This genuinely rocks. I really didn't know what to expect, but the scaling works very well with the platforming once you get used to the controls, and the level design takes great advantage of it with many interesting scenarios; I did NOT expect a skateboard level! Also the soundtrack and SFX are 10/10.
This is legit so well designed!! At first I was like "Ok clever, but how do you develop this idea?" and then you did!
All the enemies and objects really work together to create some really interesting and exciting challenges/puzzles; having to put yourself in between enemies to keep them from shooting each other, having to dodge the "wrong" way to make sure the green turrets shoot you instead of an enemy, and chasing after the pink ones to keep them from causing chaos are all such wonderful ideas that all fit the theme perfectly.
My favorite moment was the introduction of the exploding orange boxes, because I was stuck for a minute until I thought "Wait, what were the rules again? Oh right, I've gotta take damage".
That, and the art is clean and the sound effects are suitably punchy. Very good game!







