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A jam submission

HP ReversedView game page

When you shoot enemies you lose HP, and if they shoot at you they lose HP!!!
Submitted by szymonoso — 2 minutes, 25 seconds before the deadline
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HP Reversed's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15273.2403.240
Creativity#20143.4003.400
Overall#26073.0533.053
Presentation#40322.5202.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your HP is Reversed

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nice game! My game also uses a similar idea ngl.

Submitted

Great game with a very clean implementation! Does get a bit easy and waiting to get shoot at, but the purple enemies make it fun! 

Submitted

Fun idea, but definitely needs something to get the player taking more risks and shooting towards enemies (i can just wait for them to shoot at me and then take care of the walls at my leisure, which makes it a bit too easy=

Submitted

Interesting take on the theme! I thoroughly enjoyed this one, great work! 

Submitted

Nice explosion effects ^^ I didn't realize why I kept teleporting back at one point because there was no 'level failed" indication, but that's a minor nitpick for a game jam entry

It's a really clever idea, and I like the puzzle-esque level design. Imo you could ramp the difficulty up faster, but I still had a lot of fun (and laughed out loud when I saw the end of level 13 :p)

Submitted

give me some geometric moving shapes and guns and pop sounds and suddenly a game becomes much cooler. good work!

Submitted (2 edits)

This is legit so well designed!! At first I was like "Ok clever, but how do you develop this idea?" and then you did!
All the enemies and objects really work together to create some really interesting and exciting challenges/puzzles; having to put yourself in between enemies to keep them from shooting each other, having to dodge the "wrong" way to make sure the green turrets shoot you instead of an enemy, and chasing after the pink ones to keep them from causing chaos are all such wonderful ideas that all fit the theme perfectly.
My favorite moment  was the introduction of the exploding orange boxes, because I was stuck for a minute until I thought "Wait, what were the rules again? Oh right, I've gotta take damage".
That, and the art is clean and the sound effects are suitably punchy. Very good game!

Submitted

The idea is super simple but the implementation was executed phenomenally! A shooter game that quickly turns into a puzzle game. Well done!

Submitted

This was fun. I was worried at first that it would be too easy, since I could just sit and do nothing, but then I realized if the enemies hit each other, I would take damage as well. Great job!

Submitted

Nice game! It's refreshing being able to tank all the hits and see my enemies collapse. I'd suggest upping the difficulty a bit by making some targets or something that you have to hit while avoiding the enemies to progress because as it stands I can just never shoot until all the bad guys are dead. Good work, overall!

Submitted (1 edit)

I had a lot of fun with this game, but the difficulty is a bit easy. Maybe adding more puzzle-related elements would help, but I had fun! Check out my submission!

Submitted

Very cool! I got to the end (had to press R to reset on a level or two, reading the other comments you might want to put that in the description) and it was pretty fun. At first, I didn't realize enemies hitting other enemies would hurt you, or hurting yourself with non-enemy associated items (like the bombs) would hurt a random enemy, but in the later levels (specifically after the three spinning guys hitting the bombs) I wrapped my head around it. Great job!

Submitted

This was pretty fun! Some things were tricky at first but it was really satisfying when it clicked!

Submitted (1 edit)

Cool concept, I especially enjoyed the bombs blowing up as it added a bit of a puzzle element by making sure the enemies weren't nearby when they exploded. As a couple of others have said, the player gets stuck on one of the levels  and I couldn't find a way to get to the enemies above.

Submitted

Nice game! However couldn't beat level 8 as I don't think some walls blew up properly so I couldn't get to the enemy.

Submitted

Good to see another top down, I liked this one. Having to run into enemy projectiles to hurt them is an interesting idea. Nice and simple and fun to play. I got stuck on level 8 with one enemy inside the wall that I couldn't get to. Good job, an enjoyable playthrough overall

Submitted

Fun concept, I expected the game to be too simple, but I like having to avoid friendly fire to win!
There's also a lot of levels. I couldn't finish level 12 though, for some reason, I could only damage one of the two ennemies.

Cool game!