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dardasaba

238
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A member registered Mar 25, 2022 · View creator page →

Creator of

Recent community posts

Ah woops didn't think of that, I probably won't change it now since it's just a jam game but thanks for letting me know!

Sweet little game! Very fun :D

Super fun game! I like the unique mechanic of having to juggle between the two weapons and the difficulty was just right! :D

That's cool, thanks! :D

(Hopefully) soon the new and muuuuuch better full version will release ;)

Took me an embarrassing amount of time to beat it but I enjoyed every moment! Great game :D
My only feedback is that a pause menu would be very nice, and being able to speed up the "intro" animations with the shaking teeth would be very helpful when you're retrying a level lots of times

Good job!

For those asking, I think the lost progress is because itch was forced to switch servers or something (I recall seeing an announcement about it), not because of anything the devs of the game did

Thanks!

Thanks, I appreciate your efforts to keep it alive! :D

Thanks :)

Also where can I download the thumbnail image? It would be helpful for me and the next people

I think browser play only works in compatibility mode
I'm working on this project today btw, so I switched to it

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when uploading to itch you need to turn on "SharedArrayBuffer" support for browser Godot 4 games

nope, go to 01:00 in the video, they specifically talk about it :)

yes you can work in all 6 days but it always has to be on a project from the day before

that's not really what they asked... They asked if they can work on a day 2 project on day 4 (for example), which is not allowed (they mention it specifically in the video)

That's not allowed, they say in the video that in each day you have to work on a game from the previous day only 

Yeah you said it well xD I'll have a look at Rayman Legends, never heard of it before!

Yep I agree that the execution is pretty meh in this one, thanks for the suggestions! Designing levels that help create good melodies is definitely smart though might be a huge pain to try to design xD

Really fun and creative, and as you can see in the screenshot, very addicting xD

Hm, you're the first person to mention the jumps, I'll try to tinker with the variables a bit! And yeah the level design could use a lot of work

Really nice take on the "puzzle game with two synchronized players" genre!

Hm, I feel like doing that would pretty drastically change the original idea, however that's not necessarily a bad thing since as you say, this idea doesn't really work that well xD

Definitely interesting suggestions!

Yep this is exactly the issue I have with this game too, it's a cool idea on paper but doesn't really work the way I executed it...

Originally the E button was supposed to be a dash but I ended up cutting that out, maybe it could've helped 🤔

Thanks for the feedback!

yep that's the main reason I'm not really happy with my game (and nearly dropped out of the jam), the idea sounded cool on paper but didn't really work out in reality...

This was so fun and original! The puzzles were fun and not frustrating and I enjoyed all the little jokes :D

Really cool execution and concept! I just wish the bar thing would've only started moving after you start moving and not immediately on restart, and it felt a bit fast in some parts (sometimes you would enter a section only to be immediately knocked back straight into the killing area... But aside from that, good job!

Really cool idea and execution! It was very hard but that's a part of the genre xD
Art and music were very good too

thanks for the feedback!

very true! At first the drums were the double jump but it didn't feel very good, maybe it would've worked with other abilities though... Thanks for playing!

yeah it's weird, it only happened some of the times

Possibly, I didn't really notice but yeah I believe it always happened when an enemy was hit so it's possible it was the last enemy every time

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This was super fun, different runs were varied due to the several item combinations, and the polish, art, and sounds were amazing!
Unfortunately the game kept freezing seemingly at random (on the Linux build, idk if that matters) so I couldn't play much, but the bit I did was really great!

A really fun experience with great presentation!

Thanks!

thanks AIA! :)

Gonna watch your stream vod now, unfortunately I went to sleep right when it started

yep that was the intention, making it short so that replayability won't be too tedious

Thanks for playing!

haha, that was the intention though I didn't think it would actually work!

glad to hear you enjoyed!

it's intentionally short to allow you to replay and try to create better music without it becoming too tedious, but maybe people prefer longer levels 🤔

Also I agree the drum sound is really meh, I made it myself unlike the piano notes and it can be felt xD

whoa these are all really cool ideas! Idk if I'll continue to expand this game since it's not one of my better ones, but now you're getting me kinda hyped about doing it xD