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fdkubba

23
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A member registered Jul 09, 2019 · View creator page →

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it was! Just by itself, nothing done by me!

ahh got you, thanks for the clarification!  I’ll definitely look into that after the jam

First off thank you for your feedback! And yeah haha the jump from 1-3 is real, it feels like 2 is only relevant for about 10 seconds as it currently stands. Thank you so much for the kind words!

Thank you so much, I'm so glad you enjoyed playing :)

Ah yes! I was so miffed on realizing that haha. Lesson learned, and thank you so much for your feedback!

Eyy another topdown buddy! The music slowly being introduced was great and the game felt snappy and deep and I loved it, the dice mechanic you implemented is clever and a lot of fun too!

Ahhhh I tried and tried, love the bounce back sound effect, would be nice to see the number on the other side of the dice but congratulations regardless!!

Awesome!! I'm a first timer on both counts too and I love this! Congrats! Great energy and there's something both oddly hilarious and horrifying being pinned by all the fives 😂

Beautiful and well executed, I'd like a tiny bit less inertia and more snappiness kinda like super monkey ball, but I get what you were going for with the feeling of being a rolling cube, I wonder if there's some happy medium?

Cool game and love the stud wall environment! The goo guys are real mf's though haha

Love the music and art, and interesting gameplay mechanic!

I should rename the game "Greedy Dice Wants to be Six" 😂

Thank you so much! Could you clarify what you mean by 'roll over'? Would love to see if this is something I can implement.

Thank you so much! Yeah haha 6 was the funnest to make too, I was just thinking, "it needs to be BIG" 🦍

Really cool idea and I like the concept and controls a ton, there's lots of potential. One thing I think can help take it to the next level after jam is set up a dummy Player1 can hit, and experiment with the animations of the attacks so that they feel more fluid and juicy, maybe not so much startup, but a bunch of recovery time after instead. Studying fighting game animations also helps with this. Example is Potemkin's biggest normal attack in Guilty Gear, he's the biggest character, and it's his biggest attack, he puts his whole body in it! And there is only 23 startup frames 5 active frames 29 recovery frames, way less than I'd expect. Awesome work and congrats on finishing the jam!

Thank you so much, yeah Face 6 I wanted to feel really big, I gotta figure out screenshake and add that in after the jam!

You're absolutely right! My bad haha, thank you for the feedback

Oh my god!! Thank you for the clarification, I'm blasting through it now 😂  it's great!

Awesome game! I love the twist on the puzzler by adding the matching element! Some UI indicating the faces on each side would help a bunch.

cool idea but I could only get one hat haha, love the art and the concept, but I need to git gud I guess 😂

It was a little difficult, but I love the concept! Super original, and nail-bitingly fun once I understood what was happening

Hi leafo! Sorry to bother you but the same is happening with me, at this link, https://fdkubba.itch.io/greedy-dice-is-mortal


thank you so much!

same! happening now at https://fdkubba.itch.io/greedy-dice-is-morta