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Dice-Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #831 | 3.385 | 3.385 |
Overall | #1030 | 3.423 | 3.423 |
Presentation | #1064 | 3.615 | 3.615 |
Creativity | #1630 | 3.269 | 3.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
your arsenal and many enemies are all determined by different types of dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun & cool looking game! I like the visuals & lighting, but I am not sure if I am a fan of a really dark play arena, it makes the game unnecessarily harder for me.
But other than that, awesome job! especially with the variety of enemies & weapons/utilities, keep it up!
Fun game! I think the lighting could use some work because I felt like I was just looking at a large dark screen a lot of the time. Maybe some stronger enemy lighting or torches around the battle arena? I think that would have made it much easier to navigate around without the player just looking at a black screen.
Cool game, really like weapon variety, but found myself mostly using machine gun and rocket launcher. Maybe some weapon has it use too, but I liked these ones more
Really fun game, the music reminded me a bit of Portal 2, very nice. Overall a very cool game, good job!
I love the style of the game. The explosion effect was particularly great being a massive bright explosion in such a dark world.
I felt like some of the weapons could've used a higher fire rate, or maybe less delay between equipping them and being able to shoot. It felt kinda weird to swap to a weapon and not be able to use it immediately.
wow, nice gameplay, good work, best concept too, but I think it's too dark maybe...
Eyy another topdown buddy! The music slowly being introduced was great and the game felt snappy and deep and I loved it, the dice mechanic you implemented is clever and a lot of fun too!
This was fun, great tutorial and fun gameplay. I do have some critics though:
- I think this game would be better without the light feature. It's mostly annoying.
- The enemies badly need a health bar
- I feel in the end I'm mostly spamming stuff. I got to wave 20 just walking around shooting everything and picking every item. I feel I might have missed a mechanic here (if I'm more conservative, I get less monsters?)
yeah i was planning on making a healthbar but ran out of time since I really needed to make some kind of tutorial.
And no, you did not miss a mechanic. I did not have that much time to balance the game, so it mostly just became a chaotic "shoot everything"-kinda game
Ok, this was fun, the picking up weapons overwriting the existing weapon was really annoying, but otherwise I don’t have much in the way of complaints.
I’m not sure if you were going for a horror-like feel? There was definitely tension in the game from the lack of vision available =)…
This was genuinely fun to play and the tutorial was good. I thought the actual game was a bit too dark, but I can see that it allows the light items to have a purpose.
I love it! Actually one of the few games here I could consider playing seriously instead of just checking out :D
Nice concept, but it quickly gets super hard
Very fun game! It's cool that not just your weapons and items, but also the enemies, are determined by rolling the dice. The tutorial is very clear and made it easy to play the game.
Amazing game, love the art!