As many already said, this is a really great take on the theme! The only thing one could want more from this game is levels. It's so fun and you only want to explore the mechanic further. Great work!
underben
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I agree with kenny, the asthetic is kinda banging. The low render distance, and so much aliasing. Very nostalgic. But the game feels so hard, the npcs are too good for me ;-;. And the controls are a little wonky, atleast the turnspeed for me. But good job! :)
and its a fun little detail that the legs become that way when you're fast
all the core concepts seem to be working so nicely, the planting mechanic, the schedule thing, and interactions. And the little audio there is, is quite good. But i dont really undestand the game x)
i went through quite a few loops, but i couldnt seem to get anything to change. Or is that the idea of the game, that it's impossible to break out or something hehe
Really neat and creative idea, however it gets really hard super quick. And i dont know if it's bugged but i got to the end of level two, and made the character sit still on the flag but it still restarted the same level :/
So the idea is good, and audio + art works good together. If only you had more time to polish the gameplay i think it could have been really fun
can't really critique the game since it wasn't finished (would have been interesting to see how the dice affected the game tho). Also why is there an options-menu when there is no need?
what i can say is that i for some reason loved the voice-clips. (especially the "d-d-d-dice!")
felt so cute in some way






