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underben

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A member registered Jun 10, 2020 · View creator page →

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As many already said, this is a really great take on the theme! The only thing one could want more from this game is levels. It's so fun and you only want to explore the mechanic further. Great work!

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I agree with kenny, the asthetic is kinda banging. The low render distance, and so much aliasing. Very nostalgic. But the game feels so hard, the npcs are too good for me ;-;. And the controls are a little wonky, atleast the turnspeed for me. But good job! :)
and its a fun little detail that the legs become that way when you're fast

all the core concepts seem to be working so nicely, the planting mechanic, the schedule thing, and interactions. And the little audio there is, is quite good. But i dont really undestand the game x)
i went through quite a few loops, but i couldnt seem to get anything to change. Or is that the idea of the game, that it's impossible to break out or something hehe

The fact that such young kids made this game is kinda crazy, and the idea is actually quite fun!

Great work! And you guys should definetly join more jams in the future :D

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Really neat and creative idea, however it gets really hard super quick. And i dont know if it's bugged but i got to the end of level two, and made the character sit still on the flag but it still restarted the same level :/

So the idea is good, and audio + art works good together. If only you had more time to polish the gameplay i think it could have been really fun

This is the kinda game that you cant believe was made in ~3 days by one person, the art, level creation, smart ai!

Great work!

Nice audio and fun little puzzle, however i didnt really find out what the point to the "loops" were?

i excpected something to change, or did it? i only made one loop

Really well made game! The art is really good and music super fitting. Gives huge etheial-vibes. However the game makes one really tired in the finger x)

Great work!

Really cool idea and great audio! However the game is really hard when there are more than two discs at a time (or i'm really bad at rythm games hehe), also the bugs x). But good work!

This game was actually really fun! And a really cool idea. And although a small enough detail, i found it nice how each car would have its own colour. Sad though how the car glitches with the camera moving, some camerasmoothing might fix it? But great job!

The game feels so simple but it works really well with the theme. And its quite fun how it becomes that you not only avoid the skulls, but hearts too so that you can use them later. However I feel like it would be a lot more fun if it sped up as you played. But nice work!

We makea da bullets 💪💪

character-controller felt very sluggish? and the balance felt weird, i legit one-shotted the last boss with the last die i was given.

and was it intentional that the thrown dice always landed on a 1? feels like it should vary

the music was kinda epic tho

can't really critique the game since it wasn't finished (would have been interesting to see how the dice affected the game tho). Also why is there an options-menu when there is no need?

what i can say is that i for some reason loved the voice-clips. (especially the "d-d-d-dice!")

felt so cute in some way

this was quite a fun game, however the sound-design could use some work. Like maybe some sound when choosing the dice?

and rip num6. never to be seen

this was actually really creative, my only criticism is that i could use some more Juice!

yeah i was planning on making a healthbar but ran out of time since I really needed to make some kind of tutorial.

And no, you did not miss a mechanic. I did not have that much time to balance the game, so it mostly just became a chaotic "shoot everything"-kinda game

quite a cool idea yet simple idea, 

and is the difficulty way to hard or do i just suck a lot?

very juicy game with a great character-controller. 

but the way it fit the theme wasn't so great. Just "gambling" between two options doesn't really feel like a dice-theme

damn, this was quite a creative and fun idea. however it was quite weird that the die was physics-based and not just a fixed "roll-animation" because sometimes the die would come "off" the grid, or spin in some weird way, making the movement a little funky.

(also sad there were so few levels) ;)

damn that turn-speed definitively needs a change.  

sooo.. with "change the entire level"

what changes, apart from health?

damn, a solid three star game xd

the art is really quite amazing for a game jam!" but the floaty character-movement combined with the weird cutty walking sound makes the game feel less fun

really like the effects when the dice are "picked up". otherwise as you might guess, there isnt much to say.

 Gotta step up them coding speeds

Cool idea but could have been executed better.

the puzzles would have to be trickier, most could just be solved first try by just pushing everything randomly

a quite creative idea, however it needed more polish.

as others mentioned its very confusing to begin with. 

it would also be great if you could speed up the plant growing somehow when you have "chosen" the ingredients you want

6 hours? ??

imagine what could have become with 50

enjoyed the feel of the game but things were kinda confusing, never knew how much hp i had. And what did the coins do?

beat all three levels, and yet the dice was in another bag. :(

quite fun, controls felt a bit slippery tho

big GOD scared me. Why NO horroR tag??

really get that celeste feeling

however the controls are a little wacky

frog

This Game, just awesome. Definitely going high up on the leaderboard!

an interesting but rather hard game. I like the feel, but checkpoints would be appreciated

I really enjoyed the music, and the graphics look nice. However the walking sound is quite annoying and the game feels really slow to play (like there's not much happening)

nah, made it up like 3 wires. But that sounds so sad (that they blocked the rest of the game) when it had such a good concept, and I would have liked to have seen more of it!

the gameconcept is good. The music and aduio in general is great, and putting a story in a jam-game is quite speciall (With voicelines too!). But the difficulity makes me wanna commit robot murder.

Cool art, but the ziplines are stupid and 9/10 times I fall straight through them

okej, just thought the text looked low resolution, but maybe that was a font?