very juicy game with a great character-controller.
but the way it fit the theme wasn't so great. Just "gambling" between two options doesn't really feel like a dice-theme
Criteria | Rank | Score* | Raw Score |
Presentation | #1297 | 3.484 | 3.615 |
Enjoyment | #1587 | 3.039 | 3.154 |
Overall | #1733 | 3.138 | 3.256 |
Creativity | #2660 | 2.891 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every so often you must decide between two random modifiers, one added less difficulty but you lost points choosing it, while the other increased the difficulty a lot and gave you a lot of points. So you had to gamble your decision between the two like a risk and reward system.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
It's pretty funny that with the inverted screen getting the controls swapped around actually helps :D You can also get the inverted screen multiple times for free points, which is nice! The game looks great!
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