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Dicy Plants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2155 | 3.083 | 3.083 |
Overall | #3924 | 2.306 | 2.306 |
Presentation | #4625 | 2.000 | 2.000 |
Enjoyment | #4710 | 1.833 | 1.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We use alchemy to change a dice net which then gets rolls when the plant is fully grown to make ingredients.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Looks like a really cool game and I love the style but was difficult to get started with.
Thanks, any feedback on issues you had?
It would be good post jam to clean it up a little if we can get an idea of what confused you =)…
Very confusing, didn't really know what the goal of the game was or how to operate for the most part.
The creative take on the theme was interesting, but I just don't feel like it flowed well at all.
Thanks! That was one thing we were committed to doing, how do we take the theme and reframe it into a different context.
We tried to stay away from DnD esq and dice battle stuff and ended up on a game with a growing theme with unpredictable harvest =)…
a quite creative idea, however it needed more polish.
as others mentioned its very confusing to begin with.
it would also be great if you could speed up the plant growing somehow when you have "chosen" the ingredients you want
Oh that’s a good idea, damn, I want to add that in now =)…
The game is really confusing... a tutorial would've been great, and music is a bit lacking
The music / sounds is basically non-existent, both of us were busy on Sat, so this is mostly a Friday / Sunday thing…
So we decided to sacrifice sound and it turns out play-testing beyond does it work xD…
Interesting take on the theme, but the instructions seemed very complicated to understand for a Game Jam game. I couldn't really figure out where to drag ingredients even after reading the instructions. I also couldn't really see how any of this had to do with the title of the game. Maybe the GUI could be polished with some sound?
I concur. I never quite figured out what I was doing during gameplay. Not enough dice early on either for me!
That’s fair =)…
Probably should have made the plant grow faster so you get to the dice sooner? Or maybe reorder the UI so the player starts on the potions, so ingredients etc come later.
Yea, we only ended up with very limited time this jam, so we didn’t even get a chance to add sounds.
I’m happy enough that we added a splash screen =)…