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Bwipy

8
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4
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A member registered Jun 13, 2020 · View creator page →

Recent community posts

What a fun little game, beautiful graphics, very reminiscent of the early Paper Mario games. Loved the water function as a way of keeping you engaged while exploring. It did take me a bit of time to understand where to go at the beginning due to not really understanding the "Follow the star" prompt from the villagers at the beginning, but that wasn't a detriment at all because of how much fun I was having just running around and exploring everything. All around great game, highly recommend to anyone looking to kill half an hour (or an hour if you're slow like me). I'll be watching what you guys come out with next!

Awesome Demo, can't believe that I'm only now hearing about this game, will be sure to have this on the list of games to purchase when I have the cash and play through it in it's entirety. 

Chill vibes, cool art style, but this hurts my eyes in a way that guitar hero never did. I think the overlap of the drinks going across the same space is just a bit too much for me. But I'm sure fans of the rhythm genre will enjoy this a lot.

This game is wonderful.

I can really feel the inspiration from games like A Dark Room, which is one of my all time favourite games.

You've taken that concept and bumped it up to 11. All round a great experience.

I'm probably in the minority when I say that I don't believe this game needs a proper tutorial like some are suggesting, but maybe a little more direction in terms of what's happening as you play. E.g, the fire brightening as you place buildings could be more obvious, locations not being accessible until they were in sufficient light could be more apparent etc.

Outside of that, thank you for this experience, it was lovely and I hope to see more like this from you in the future.

Very fun game, great concept, tried and true gameplay loop, mechanics were apparent and easily understood. All over fantastic entry.

Great concept for working within the theme but having an interesting take on it. Could do with some balancing and a bit more strategy, as I found myself using all my coins every turn, because there was no reason not to. I think you've got something with great potential here. The art is awesome as well!

Game has an awesome concept and great art! However I found it very difficult to play in the normal mode, I was sort of just mass filling my dice with things that I maybe needed and crossed my fingers, there's no real room for reacting to what the game throws at you.


Playing on slow mode was a little easier, but still could do with being a little slower. Alternatively, I thought that the bar filling up was showing you what face the Knight was ABOUT to enact, so that you could frantically search the board for something you needed in that spot. I realised about halfway through that this was not the case, but in my opinion that might make the gameplay a little more reactive and fun. Very cool concept overall though and I enjoyed my time with it!

Very confusing, didn't really know what the goal of the game was or how to operate for the most part.

The creative take on the theme was interesting, but I just don't feel like it flowed well at all.