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hotcyder

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A member registered Apr 26, 2019 · View creator page →

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This was great! Dice Rolling mixed with PunchOut and VNs. Unlike anything else I've played this competition. Only one thing that could have made it better was an indicator on how many rerolls I could do (or some kind of downside to it). Otherwise, excellent work!

Wish the "roll the dice to generate a weapon" was a bit more noticible. Otherwise, looks great and is fun! Rare to see a shooter from a Belt Scroller perspective too.

Fun game!

A really cool Slay the Spire like game! My big criticism is doesn't feel like it fits the "roll a dice" prompt at all. Would have been better for "flip a coin". That said, hope the team fleshes this out - a deck builder where you can potentially stick or flip an option is neat!

I concur. I never quite figured out what I was doing during gameplay. Not enough dice early on either for me!

Fair enough! For a first time Godot project, it turned out really well :)

Really creative concept and lovely illustrations, but unfortunately far too confusing a game for me to enjoy. 

I'm always a fan of Tower Defense games. Only wish "dice rolling" was a bit more creatively implemented.

For other players - LEFT click the dice machines to buy them, not RIGHT click like the instructions say.

I didn't think this had much to do with the "roll a dice prompt". That said, I think this could be the makings of something really good: a puzzle platformer where magic is used to fight and progress. Only suggestions would be shrinking the screen view in, reducing jump floatiness and having some better feedback on enemy attacks. Otherwise, great job on completing the task!

This looks very professionally done, especially the pre-rendered gba 3D effect on the world. That said, this comes across as a game that was made before the contest and rebranded? The introduction with artwork that doesn't match the proceeding game gives me that feeling. The "dice rolling" concept doesn't factor into the gameplay much either. I'd like to see this developed further, either with or without the dice.

A sokoban combined with a dice roller is a really great concept! A fun puzzle for the bit I played :) Aesthetic and Sound are maybe the only places that could have done with polish, but considering what the team achieved in 48 hours I'd say they're less important. Great job!