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This looks very professionally done, especially the pre-rendered gba 3D effect on the world. That said, this comes across as a game that was made before the contest and rebranded? The introduction with artwork that doesn't match the proceeding game gives me that feeling. The "dice rolling" concept doesn't factor into the gameplay much either. I'd like to see this developed further, either with or without the dice.

(+1)

Thanks for the kind words! The art style disparity is what you get when you have like 8 different people contributing to something in such a short time span while also trying to learn how Godot works. 😅 We wanted to include a bit from everybody. The dice equipment could definitely use some fleshing out, most of our time was spent just getting the base engine going. There's some fun interactions you can get that we could have done better showing off like stacking Stunt Doublers to multiply your next roll.

(+2)

Fair enough! For a first time Godot project, it turned out really well :)