Really addictive and fun game! Its satisfying seeing all the effects work together. Really a balatro feeling. This would be fun to play on mobile too, since the controlls are so simple
Viewing post in Die for the Rat King comments
One idea i had is a balancing method for the copy-ring.
because its cool that you have things like desperation, or all even counts twice, that are really strong but only does stuff sometimes. So that maybe youre not going for it every fight.
but with the copy-ring stuff becomes exponential and way to strong. So that it suddenly becomes worth it to always go for one strat. So i think it should copy such effects at like 50% potency. Or maybe different rarity copy-rings have different percentages. And that this reduction should stack. So that a copy-ring copying another copy-ring should result in 25% of the original thing you're copying.
I think this would be more fair, and enourge players to have atleast more than one stratergy.
Thank you for the feedback. I want it to be possible to become OP by playing the game right and with some luck on your side, but not that there are rings that is a 100% win if you get it. I agree I have to review the ring ability. The problem with the the Odd ring example is that the triggered dice is decoupled from the ring. The ring tells the dice to count again and then the dice is responsible for scoring, perhaps I can add support for sending a multiplier such as 50%, which can open up for new mechanics too. Have to think about it.