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Pixlas

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A member registered Jan 12, 2016 · View creator page →

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thaaaaanks

Thanks! I made an update today :-)

Varsågoood!

Thanks! Looking forward to see what people make with it!

Thanks! I hope you like it. Let me know if there are features you miss or if you run into bugs.

Thanks! Yes, it’s common to get the first batch of assets rejected. Using this all sizes are correct, and it prevents you from adding text when not allowed. I plan to add similar block against logo when not allowed, and make it mandatory when it’s mandatory for the assets on the storefront. I hope it will help especially indies, solo devs and small teams.

In the next update, I plan to make the Itch section identical in both the demo and the paid version to support last minute game jammers.

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Hi everyone!

I just released Capsule Art Studio. I built it because I was tired of wasting time and energy manually resizing assets for different storefronts and social media, only to realize I’d made a mistake and had to redo everything, or spend hours updating them all for just a minor change.



It’s a straightforward tool (no AI) that helps you manage crops, safe zones, and localization for all major platforms, tweak and export organized in folders.

The demo is feature-complete but tests your patience with dad jokes and delays (I call it "annoyware"). If you want to support the project, the full version is 75% OFF ($2.50) for the launch!

Check it out here: https://pixlas.itch.io/capsule-art-studio

I'd love to hear your feedback or ideas for future updates! I also appreciate any tips on where else I can reach out to help people find this tool.

Thanks! It helped me a lot recently. Feels good to share! 😁

Thanks! Going forward I plan to update it based on feedback. Hopefully people will find it useful.

Bra twist när rollerna kastas om, speciellt när man kan ligga bra till och så vänds det mot en.

Kul! Idéen att låta fienderna slå ut varandra medan man själv är harmlös borde man kunna iterera på.

Kul idé att skifta mellan olika mekaniker. Skulle kunna utvecklas vidare som ett pussel-action-spel.

Tack! Det var kul att göra så det bara flöt på tills det landade i detta :-)

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Thanks! You're right to assume I went for the "20 moves"-count to save time :-). I found that sometimes games just went on forever and made the rule to force action, but perhaps I should revisit that rule if it makes the game end prematurely too often.

Thank you for the feedback! I think you're right about why the game freezes after finishing level 20.

I would love to alter the levels more than the direction, but they are still in a complicated custom format adapted for the 13kb jam and I didn't have the time to rewrite it. They are actually made in Tiled, parsed with a script into strings that are finally concatenated into a long level data string with things like positions of knives and their times baked into shared bytes. Now, with a little more experience I think I could have skipped some of the tricks since zip probably would do it better anyway...

Again, thanks for the feedback. I'm super happy someone actually finished it with all knifes.

Thanks for playing and for the video. After watching it I think I might need to review the level order. At least level 3 should move to a higher number.

Last commit on github was 15 days ago (2.8 branch). Doesn't seem dead to me.

Congrats! It looks great with details like trees partly submerging the player. Did you create all the assets too or did you buy them? How long did you spend to create it? Perhaps you could find a way to port game data from Aidiania to use this engine you've built, with fresh graphics and more future proof.