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Thank you for the feedback. I want it to be possible to become OP by playing the game right and with some luck on your side, but not that there are rings that is a 100% win if you get it. I agree I have to review the ring ability. The problem with the the Odd ring example is that the triggered dice is decoupled from the ring. The ring tells the dice to count again and then the dice is responsible for scoring, perhaps I can add support for sending a multiplier such as 50%, which can open up for new mechanics too. Have to think about it.