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Roll with it's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3596 | 2.267 | 2.267 |
Presentation | #4167 | 2.200 | 2.200 |
Overall | #4247 | 2.156 | 2.156 |
Creativity | #4762 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At the start of each level, a dice is rolled and this roll will change the entire level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The platforming mechanics are fine, though you should really include a short hop. I'm not feeling the impact of the randomness. Showing the die roll would help, and if you can, have a visual indicator for how each roll affects the level.
really like it. the animation for the player feels so good and the platforms are spaced out nicley too
Fun. Theme integration is meh
sooo.. with "change the entire level"
what changes, apart from health?
Thanks for the feedback! There are a few other changes such as the amount of enemies and obstacles, and the final level is completely random, but sadly I was not able to explore the idea as much as I would have liked to because of the time limitations.
Such a cool idea! That definitely needs expanding! Nice job!
The concept is interesting! However, it isn't very well executed - it doesn't feel like like the level was actually randomised? Enemies were also not a threat at all. Then I got stuck at one point and had to jump down to the beginning?
The art could do with a bit of improvement - the tree that was scaled up didn't look great. I quite like the music though! Well done for making the game in 48 hours! There's definitely potential here.
Thanks for the feedback! The last level is completely randomised but the other levels only have certain aspects randomised such as the amount of enemies or obstacles in each section. But where did you get stuck?
I think I got stuck near the end of the first level. I think I needed a key or something, but couldn't find a way to progress?
Intresting Concept, i didnt liked that you cant use wasd, but overall a great game!
I was planning to let you use wasd as well, but the second build took so long I ran out of time D:
Pretty nice game. I almost considered making a game like this, but random level creation sounded too hard for me.