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BasementStudios

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A member registered Nov 14, 2021 · View creator page →

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idk i made that comment a while ago

maybe it coud be #6 and below

What if ther was a custom rank called OG for jamers who where in jam #5 and below

congrats

thankyou. i did a tile system and then just made every tile go to its X - Camera_X to make them go to screen correctly. 

nice game

ok. #1 do the creators have to give up ngs as prizes and #2what if my game isnt very high score oriented (more level based)

thanks for you answer

are we allowed to make topics here for advertizing?

i may have interperated the rules incorrectly, but do the owners of the games have to give prizes

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glad you like it:) in what way should i change the instructions

thanks. i had alot of fun making the camera and tile system. im thinking that after the jam ill update it to add portals and more levels

can i use turbowarp to make my game run faster along with using some turbowarp extentions that help with graphics? example: high quality pen, turning off sprite fencing(stopping sprites from being stopped at screen edge) and interpolation (creating frames in between frames to make game run smoother)

i did have trouble shooting. how do i do that again?

no worries, im not upset (:  I apreciate that you rate games without sugarcoating it. and making my games more playable is a thing i  will try working on. i will also try that 15 minutes of play strategy next time

i made it in th span of 2 weeks. i have been practicing for a while

thanks

I understand that. And I agree Scratch has been plagued by bad platformers. 

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sure. It’s so simple I can describe it here

Chang ypos by [(Target_y)-(yposition)] / 10

Target y is a variable that you can set to wherever you want it to go. Yposition is the scratch y pos variable. The 10 is how smooth you want it to be. Make sure to change the ypos by this. If more clarification is needed feel free to reply

Thankyou. I tried to add more levels this jam. 

this is so well made

I love this. the mario fighting sprites caught me off gaurd(in a good way) it feels very well made and the enemies are spawned at the perfect rate. 

this game is very charming. I love how the wall changes to have a different message each time. my favorite one was the jeff employee of the month awards. 

how do i reset if i make a typo

I love the art. the animations are very fluid and the intro gets you ready for the game. one of my favorite submissions. also you can change the mouse cursor when compiling to get rid of the default one. 

fun and very addicting. love the art and projectile movement

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I really like the concept, art, sound, and little things like the news station make this game fun. I do feel like the helecopters could apear a little lower. (not be a little lower just apear) so that the hitbox is in a match with the visuals. but great game. this could be in an arcade. 

idk which one but last jam i saw some mobile games repackaged for the jam they might have been paid

yeah i should have uploaded the game and file at the same time. gad that you like it though. worked hard on this one

very polished. the camera system is very well done especially with the camra shake when your touching an enemy.

this was a very enjoyable game with lots of good humor and gameplay. 

its ok to publish without a game and then add it before deadline right?

thankyou

breathing simulator has taught me how to breath now. 

real talk though this is a very well done game with great humor. 

still working on it. will be out soon

I like the movement it feels very responsive. i feel the wait time at the beginning could be shorter but other than that it is a great game

The egg movement is very nice. it really keeps you on your toes. not many people do it where the player changes costume after being hit. thats  a good way of conveying health without messy UI. 

making more games is a great way to develop your skills. I really like the games you make and  you have a good sense of guiding the player through it. 

congratulations. Game jams are a great way to test your skill. 

?

are some variables marked "this sprite only"?