SFX were very fitting but was quiet in comparison to the music. Speaking of the music, was it made using BeepBox? The instruments sound very similar.
Overall, this was a pretty good entry!
Criteria | Rank | Score* | Raw Score |
Creativity | #4152 | 2.268 | 3.000 |
Presentation | #4236 | 2.173 | 2.875 |
Overall | #4354 | 2.110 | 2.792 |
Enjoyment | #4554 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you roll the die with dice launchers
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
SFX were very fitting but was quiet in comparison to the music. Speaking of the music, was it made using BeepBox? The instruments sound very similar.
Overall, this was a pretty good entry!
SFX are good, almost ASMR like,
but they are instantly drowned by the loud and repetitive music. The jump is simply too high for a game like this. The levels have a lot of empty space. There are too few levels for the amount of mechanics introduced. The font is too small and near illegible in some displays because of the low contrast. The cursor made me think it was a shooter game.
However, it’s nice that you used a color palette. Coincidentally, this game would also work in the past year’s jam theme “joined together”.
Doing everything in the game felt super satisfying! I really liked the sound design. I think the mechanic seemed interesting but the puzzles didn't feel like puzzles - It was more like do this then this. My favourite entry so far though!
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