Play game
(GMTK) -change of dice-'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #278 | 3.786 | 3.786 |
Overall | #281 | 3.881 | 3.881 |
Creativity | #319 | 3.929 | 3.929 |
Presentation | #588 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die, each move increases your number. You can switch to play as a die with the same number. You have to get all the die to the goal
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
xd
Loved it, one of my favorites from the jam! Really simple and tight with a good presentation. Great look and feel! In a similar interpretation and use of the dice to my submission, but with a different twist.
A quick design question, did you consider setting the switching of the sides when moving to be set (i.e. like real dice, rolling to the next face) instead of random? That could add a "spatial" element to the puzzles as well, but could make it kinda difficult. Not sure if I explained myself properly.
Anyways, loved it, 5 all around!
tysm for the feedback man! It means alot! And yes, originally it was completely different - I had the die roll like a real die and a gui element showing each side and the bottom of the dice. I made puzzles involving tight spaces and trying to get through a numbered door(I left bits and bobs of this stuff in the source code XD) sadly it was incredibly tricky and unintuitive, even when holding a real die, so I removed the ui and then scrapped it completely xD. I made a really neat efficent system for it if you'r interested in that? and awwwwe thanks so much for the feedback! I still think somehow adding a spatial element would be cool, I tried to do that with the mechanic the last level(tiles that toggle each time you move) introduced but due to a few problems the last level wasn't great xd. I think with work I could make those better and add ones that toggle ever other move of stuff!
I was just curious, it makes sense that the first intuition is to make the dice roll like in real life (as evidenced by the number of dice walking games everywhere) but I understand that it's not super easy to keep track of (I had the suspicion it'd make for a worse game when I asked).
Anyways, once again, cool game, good job :)
Yeah I do still want to look into it, it would be hard tho xd, and thanks!!
Really charming art style and great music! Fun puzzles as well :)
awwe thanks, Im glad you enjoyed it!
Pretty clever puzzle design! Took me one or two levels before I understand everything properly but then it wasn't that hard to get to the end. Congrats!
tysm!! and yeah I agree the main problem is that when playing the first few levels you are solving puzzles whilst figuring out the mechanics
Sick game also pretty sick