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Space Commander Malcolm Turnbull's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3517 | 2.333 | 3.500 |
Overall | #4044 | 2.139 | 3.208 |
Originality | #4176 | 2.167 | 3.250 |
Fun | #4216 | 1.917 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay requires joining up planets via cables using a spaceman who is joined to your spaceship by a rope
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game, I also felt lost with nothing around in the space but I think thats exatly what some will feel in the real space (: I dont know if its intencional but after crashing with the other "good space ship" my space ship would tild to that side.
Original concept. Not sure how to play the game. Didn't have much fun. Probably best to include some sort of instruction.
And I think a Game Over Screen would be better than closing the game when you lose.
A lot of the "end game" stuff was thrown together last minute. But thanks for the comment!
I like the Art, but had difficulties finding out what to do. Sometimes I felt lost in space when there were no objects on-screen other than the ship and the astronaut. Apart from that, the idea is good!
The music and art design are really good. Good job qts
Hmm cool concept. One problem I had was that it was extremely hard to navigate through the space and the tutorial could have told me more about what to do. Really cool art and presentation c:
From the Creator: The game isn't crashing - it closes when the enemies attack your rope