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GameCook

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A member registered Jan 20, 2021 · View creator page →

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Thank you for your feedback!!

Well done brother!!! What an absolute masterpiece of a gamejam entry!! Out of all the “Picture taking” games i’ve played this jam, this was clearly the best and not just that, it was probably among the top 3 or even 2 games i’ve played so far. I have no complains about the difficulty, it was well balanced and getting a high score was super satisfying

You’re right I should’ve spent more time on playtesting the game, then I’d be able to make more and better levels. Thank you for the feedback!!

That was a fresh take on the theme, don’t think I’ve seen any rhythmic games better than this. You chose the absolute best music you could choose for the game. Great job!!

Thank you so much for sharing your opinion!!

The game becomes very enjoyable once you give it enough time. There’s a good amount of depth to it, and the theme was implimented into the game in multiple ways (everything was counting down, even the conversion of the cards). And if you put enough time into it, you realize that a good amount of strategy is required to be good at the game.

A solid entry. Great job!!

Bro what a horror game!! Only thing that can actually send chills down an adult’s spine is running away from assignments. Also I’m really surprised at how well you managed to pull off the art, it looked pretty good!

That’s good to hear, thank you for the feedback!

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An absolute masterclass of game design!! The theme was used very intelligently, and not in a simple way, there was so much depth to it. Every single mechanic had multiple different effects on the gameplay and everything revoled around the hourglass. Every mechanic felt like it was implimented with specific intentions and a lot of thought was put into it. Every move and every desision had it’s risks and rewards. Every single principal of game design was carefully implimented. Well polished, great soundeffects and feedback, depp mechanics, great graphics and the game felt like it was constantly playtested because of how well designed it was.

The game was sooo good I literally feel like I don’t have enough gamedev knowledge to even give my opinion about it. Like I’m out of words to describe how well designed the game was, and only for four days this was INSANE! Definately my favorite game of the gamejam, and it brought my rating standards to a new high!

I will study this game to learn more about game design, and I’m serious when I say that!!

GREAT JOB!!!!!!

An extremely fun game and very creative way of using the theme! Good job!

A good use of theme. Highly polished, and so many good levels with a pretty good learing curve, no toturial needed either. Great job!!

It was a pretty good game, the use of theme was done very well, both the bombs and the moves countdown implimented the theme in a creative way. Everything about the game including the audio and art was good. I only wis there were some more levels inbetween the existing ones, and I wish the progression level was a little slower. Solid entry to the gamejam. Good job!!

Thank you brother!! I appreciate it!

The art style was great, and the music fit it so well. The idea was just as good and the implimentation was also done well. the rouguelike upgrading system added more depth not just to the gameplay but to the time managing system. Only thing i would like to see improved would be the jumping system, usually in platformers you get an extra bit of time to jump after your character is no longer on the ground, I’d like to see that implimented. A good gamejam entry overall!

This game heavily contains the use of generative AI, and it’s not even good

Not recommended at all

Thank you for the support!

The music was definitely the best i’ve heard in this gamejam, the audio was great, the art was quite good, and the part i liked the most were the puzzles.

I like the idea, it was quite fun and was a genuinely good use of the theme, but i wish there were more levels to it. also it’s better to offset the custom cursor towards the bottom right a little bit so it matches the actual desktop cursor better, at the beginning i was missclicking the wrong wires.

At first i though the game wasn’t all that challenging, but then i gave it some time and it actually turned out to be a fun challenge! you did a great job at taking a very simple idea and turning it into an enjoyable experience!! loved it!

Good implimentation of the theme! the art was quite good, the platforming mechanics were very smooth and the timebomb mechanic fit quite well

Probably the most unique game i’ve played this gamejam. I’m naturally quite bad at this game for apparent reasons, so awekwardly enough i had to restart a couple of times xD I can already see this game in mark’s video where he mentions what his favorite games of the jam are. Great job!!!

The art was over the top, the gameplay was smooth and worked pretty well, and the timer added a good amount of tension into the game. It was quite a solid game overall, one thig i would like tho would be to add some more feedback to when the enemies are attacking

Thanks for the feedback!

Thank you a lot brother!!!! This really means a lot to me, you just made my day!!!! <3

Thank you!!

Thank you!!! no way you’re new!! your game was too good for someone new :) i’d love to see more gamejam submissions from you in the future!

You have the potentiall to make a full combat driven game, and do a pretty good job at it! the game has that juice you expect from fast paced combat/parkour games, hoever one thing that bothered me a little was sometimes i got stuck behind broken doors, which slowed down the game’s movement flow a little

Brother, schedule 1 and crack pipe, putin and russian ID, USA and gun had me rolling on the ground!!! You have the kind of humor I like! Good job!

Solid take on the gamejam, essentially mixing the theme with The Snake game, very creative!

The artwork was quite good, the rouguelike elements fit quite well, and perhaps the most creative name in the gamejam “Count Up”, everything was cool about the game. i just wish the Audio was done better

A very well polished game and fast paced game. and the implimentation of the theme was also quite good

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Thank you a lot!! I’m glad you enjoyed!!

A well rounded game with some well balanced rouguelite elements. It fits the theme pretty well, it isn’t too hard or too easy, and understanding the game is quite straight forward. A solid entry to the game jam. Good job!!

Thank you<3!!

Thank you!!

One of the best games of the jam!! The dialogues and characters were very professionally written and the art was great! The idea was quite unique and fit the jam pretty well, and the implimentation was just as good. Great job!!

Fun take on the theme, i wish i could somewhat guess which item has what effect on the timer, and imo it would be better if the claw’s animations were a bit faster.

Thanks ;)

Thank you!! The feedback really means a lot to me!

Bro the lighting is soooo good!! I love the style!! did you make the game in a custom game engine?