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GameCook
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Recent community posts
Well done brother!!! What an absolute masterpiece of a gamejam entry!! Out of all the “Picture taking” games i’ve played this jam, this was clearly the best and not just that, it was probably among the top 3 or even 2 games i’ve played so far. I have no complains about the difficulty, it was well balanced and getting a high score was super satisfying
The game becomes very enjoyable once you give it enough time. There’s a good amount of depth to it, and the theme was implimented into the game in multiple ways (everything was counting down, even the conversion of the cards). And if you put enough time into it, you realize that a good amount of strategy is required to be good at the game.
A solid entry. Great job!!
An absolute masterclass of game design!! The theme was used very intelligently, and not in a simple way, there was so much depth to it. Every single mechanic had multiple different effects on the gameplay and everything revoled around the hourglass. Every mechanic felt like it was implimented with specific intentions and a lot of thought was put into it. Every move and every desision had it’s risks and rewards. Every single principal of game design was carefully implimented. Well polished, great soundeffects and feedback, depp mechanics, great graphics and the game felt like it was constantly playtested because of how well designed it was.
The game was sooo good I literally feel like I don’t have enough gamedev knowledge to even give my opinion about it. Like I’m out of words to describe how well designed the game was, and only for four days this was INSANE! Definately my favorite game of the gamejam, and it brought my rating standards to a new high!
I will study this game to learn more about game design, and I’m serious when I say that!!
GREAT JOB!!!!!!
It was a pretty good game, the use of theme was done very well, both the bombs and the moves countdown implimented the theme in a creative way. Everything about the game including the audio and art was good. I only wis there were some more levels inbetween the existing ones, and I wish the progression level was a little slower. Solid entry to the gamejam. Good job!!
The art style was great, and the music fit it so well. The idea was just as good and the implimentation was also done well. the rouguelike upgrading system added more depth not just to the gameplay but to the time managing system. Only thing i would like to see improved would be the jumping system, usually in platformers you get an extra bit of time to jump after your character is no longer on the ground, I’d like to see that implimented. A good gamejam entry overall!
I like the idea, it was quite fun and was a genuinely good use of the theme, but i wish there were more levels to it. also it’s better to offset the custom cursor towards the bottom right a little bit so it matches the actual desktop cursor better, at the beginning i was missclicking the wrong wires.
You have the potentiall to make a full combat driven game, and do a pretty good job at it! the game has that juice you expect from fast paced combat/parkour games, hoever one thing that bothered me a little was sometimes i got stuck behind broken doors, which slowed down the game’s movement flow a little






















