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Good job! As your first game, this is too good! There are several things that i think needed some extra work: The second boss, the cactus’ projectiles felt a bit off. First of all, there’s this circular projectile that blows into 8 blades going in 8 directions, but there’s no indication to those 8 blades, you just think it’s a normal projectile until it blows up and it’s too late. there’s also another attack in which he shoots 4 blades out his mouth, while he does open his mouth, the blades spawn too close to the player, it’s like they’re already half way through. i think they should spawn one after the other directly out his mouth. Also it would be better if the boss’ projectiles had some indication as to what the player is going to deal with. For example before the projectile spawns, it fades in in front of the boss first, then moves towards the player The spaceship movement was kinda hard, but it works very well with the game! Adds some extra unpredictability and forces the player to be more aware, it just adds some extra challenge. Except for the final boss. It just feels like a bullet hell which doesn’t work with this style of game play. Good luck!