cool game, there were some good things about your game, the clicker style was changed and refined into a biscuit dunk mechanic. and the use of the theme was incredibly creative! but i wish there was more of a punishment for dunking your biscuit too long, and the duncking mechanic could be harder, like adding a qte or something similar could work. and i’m not sure if you did this on purpose, but the shop menu could pause the game so i could read my upgrades better and choose easier, but i guess that was a type of risking as well, you risk your timer for an upgrade for your first jam, this game was great!
Viewing post in Dunk the Biscuit jam comments
You're correct about the shop mechanic, we played into the risk factor going forward with the shop making the player choose to miss a few points in exchange for an upgrade without pausing. Either way would work honestly but just felt like it kept the pace up with the fast moving levels. Thanks for playing 😊