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Ahah! You saw that. I appreciate you playing it, and yes, apologies we didn't get to do a clean tutorial. We were working on making the mechanics smoother up until the final moment, and our level designer had to dip out early on the final night. We have an update cooking to finish it off post-jam. I'm glad you enjoyed the art style (I did a lot of the underlying systems, including the UI, and I was very proud of the level wrap-up screen) and if we had a bit more time we would likely have spent it making a simple starting level along with some pop-up tutorials.

its okay)) its a game jam after all