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(2 edits) (+1)

Aw its a shame that i didnt understand what to do, because i really like the UI and how the little icon of the player responds to fall damage for example, and everything- This is such a cool game idea, and would be something really special to play with proper presentation and flow (a "invisible" tutorial that serves as an introduction), and less abstract gameplay (i imagined that youre gonna be in a house and you are notified that the player will come in x amount of time, so you have to hide your pots quickly in places that are least likely for the player to see)

The art style is really cute, i think the environment just needs alot of sunlight.

Guys I think you should finish your game, its one of the few games i've been excited about in this jam-

I saw the game from your comment in gmtk's youtube community post lol

Ahah! You saw that. I appreciate you playing it, and yes, apologies we didn't get to do a clean tutorial. We were working on making the mechanics smoother up until the final moment, and our level designer had to dip out early on the final night. We have an update cooking to finish it off post-jam. I'm glad you enjoyed the art style (I did a lot of the underlying systems, including the UI, and I was very proud of the level wrap-up screen) and if we had a bit more time we would likely have spent it making a simple starting level along with some pop-up tutorials.

its okay)) its a game jam after all