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Nice game. I like the fact that is very smooth and it nice and fun to play.
You did a good job with the animations and game mechanics.

How did you implement the moving sphere? Is it hardcoded to jump at specific places on the map?
How did you make the sphere movement in unity? I am just curios.

(1 edit) (+1)

Hello! I'm glad you liked it. Regarding your questions (the „Moving Sphere” is actually the player) :

1) How does the player move?

I used CharacterController component to move the player. It provides a function called Move(). It takes a Vector3 as an argument that represents the move direction.  

2) How does the player navigate the level?

CharacterController also provides a function called OnControllerColliderHit(). It is an equivalent of the OnCollisionEnter() function. I placed invisible cubes around the level that block the player’s path. Once the player collides with them, the OnControllerColliderHit() function is triggered. Each invisible cube has a tag that specifies what action to perform (as shown in the image below)