This game looks like how my leg feels when it falls asleep.
Very surreal.
The main menu was all last second running after I got off work before the jam ended, so it’s one of the things I really wished I allocated better time to work with.
There’s a few bugs I found myself. In addition to the occasional error on death, there’s also a bug when you pause the game causing items to keep spawning forever. I’m currently working on a fully finished version of the game with an actual tutorial stage, right now if you go to the “help” page in the main menu it describes the mechanics. Honestly, I’m not a fan of this because it doesn’t encourage players to learn the game as they play.
A few of the planned features include telegraphing when enemies spawn and what to use, right now they just follow cooldowns with variations based on difficulty.
The art is very unique. However when I see the screenshots you have vs what I saw in game, I get the feeling the NPCs weren’t all supposed to be solid black and faceless? Maybe it was an issue on my end.
However reading how you intended the controls to work, I think that’s very creative and once you get used to the mouse movement, it works just fine!
Godot, I’ve heard a lot of good things. Also I’m coming from Unreal and Game Maker. My friends wanted to make games with me, but they didn’t want to commit to something like UE which has it’s own baggage, Godot is open source, and people are really hyping it up. I’m really excited to be learning a lot of new things.