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What is the game engine you want to use to win this game jam?

A topic by snezitko created 43 days ago Views: 2,654 Replies: 69
Viewing posts 1 to 20 of 44 · Next page · Last page

Just wondering.

(+4)

gonna use bevy (a game engine for rust)

Submitted

I'm making my own game engine, using the Zig programming language. Unless it's not ready before the jam starts, in which case I'll either use Raylib or Godot.

personally im hoping to use godot because its just so damn quick and easy, and im hoping that'll let me prototype and develop within the timeframe

(+5)

Godot

(+1)

I love pain so I'm using raw JavaFX(That's right the java application library) even though things like LibGDX and an actual game engine built on JavaFX exists.

:D

:D

:D

Submitted(+7)

Godot. It's quick, easy, and 4.2 builds for html no problem

(+4)

I want to prioritize art and quick deplyoing, Godot is my choice. 

(+1)

I'll use Turbowarp.

lets gooooo Turbowarp W

(+1)

Agree

(+3)

godot is great

Unity

(+1)

PlayCanvas, MicroStudio or pygame

Either Godot or my custom engine based on Pygame

(+5)

Unity, Im already comfortable with it

(+2)

hahaha time to make something weird and not an RPG using RPG maker

Submitted (1 edit)

Yesssss!! Same! I look forward to seeing it lol

yoooo a fellow RPG Maker person!! GL!!!

Submitted

Helllll yeah!! Same to you! :)

(+2)

Godot most likely

(+1)

Same here

Right now I'm thinking either p5js or godot

Deleted 28 days ago
Submitted(+1)

But why can't you?

Deleted 28 days ago
Host(+6)(-1)

just for the record you are not required to open source and host the entire unreal engine on github to meet the requirements of the game jam rules lol

Deleted 28 days ago
Host(+1)

yeah you probably read something related to how the engine itself is not open source, but you can still host all the files used to make a game on github as demonstrated in this (not the best) tutorial: 

Licensing also matters, just cause it's on github doesn't mean it has an open source license, it just means it is 'source available' which is technically what I'm asking for.
Deleted 28 days ago

So here is the updated information about open-sourcing game built in unreal, So if you have used any Epic assets from the marketplace or from any other source which you don't have the rights , then you are not meant to grant a free license to those, and instead you can leave a link to those assets in the source

I don't understand this concept of "Unreal's source code is not open sourced" Well anybody who applies for joining their private team can view all their source codes of different tools they are building and even contribute to them!

Deleted 31 days ago
Submitted(+1)

For anyone actually curious, I checked in more depth: you are not allowed to publish UE5 code itself. Any intellectual work you do using it, including assets and source code, is up to you and you can publish it freely. 
Make sure to include proper license in your own repo if you would like to have your work protected in at least simple way :)

Deleted 28 days ago
Deleted 28 days ago
Submitted(+1)

prob either gonna use godot or game maker myself. 

Submitted

SDL2

:D

Submitted

:D

Viewing posts 1 to 20 of 44 · Next page · Last page