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Cringenut

147
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14
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26
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A member registered Sep 04, 2018 · View creator page →

Creator of

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I don't know what I did differently but I finally beat the boss!

Had quite a fun! nice work!

And with the random movement when idling make it look so convincing and good! amazing work! And thank you for sharing!!

Great entry the movements for the beams and dots is so smooth!!

How did you make the ai for the dot so smooth? 

Thought there is a alternate ending for when I steal 10 paintings

But still nice game!

Has anyone completed level 3 with 4 strokes? I think it is possible but I am too impatient to do it

How could a fish have a pair of arms?

But fr, I would've grown a pair of arms too if I were the only surviving fish in an overfished, electric coral filled pound

The game is biologically accurate 10/10

Love the sound, art, design everything! nice game!

That was my  exact thought when I was making this!!

Thank you for the comment!

Scored 190  how are the people so good at this already

Great game!

Who knew giving guest is this stressful

How do npcs do it so easily in rpgs

I tried to stick to the top of the screen but it still looped me back every time.

how close do I have to be to advance to the next level?

Game is too hard that  got me so tilted

What am I doing wrong?  Cool game but I couldn't reach the boss :(

I'm just gonna leave this here...

Thanks for checking out my game!

It's actually not a shader, gamemaker draws things first to a thing called "application surface" which is (what I understand)just a texture then later on drawn on the screen. and by changing resolution of that surface( or texture ) you can achieve pixelated look.

I'm pretty sure that you can achieve same effect with unity pretty easily too!

Blue is op, couldn't finish though,, those damn reds are keep threw white things at me.

Knife is op

Spoilers

but is he really tho?

He is just trying to move on and start a new relationships and even feeling guilty while doing so.

But she is the one who went through his phone without any consents even though technically they are not in a relationship anymore (plus one who does that is usually the one hiding something in relationships), acts like a yandere right after she said it's okay, and literally committing murder to send a "message". Maybe there is a reason why he wanted to move on.

I haven't been in any relationships, so there might be things that I don't know, but I still feel like this wasn't a healthy relationship from the beginning.

idk, It was hard for me to empathize with her.

👀

WHAT IS WRONG WITH YOU

I really like the aesthetics and the puzzles! any hint for getting second ending?

Not that scary, only peed my pants.

I really appreciate for the feedback! I didn't thought about the hotspot that you are talking about. And I think it's a really good idea!

Thank you for the warm comment! And yeah.. I forgot how long/short 10 day is.

Thank you for the comments! And don't worry, I totally agree and understand his perspective!

I guess this is the backstory of elone musk.

emma is such a b...

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Hello! I am really sorry I didn't saw your comment.

 it didn't pop up on my notification for some reason.

I am not confident enough to share my code( I don't think it's a good example to begin with. plus, it's too specific to use elsewhere ).

but I'm just going to explain how I did it :

in short, I used state machine and list.

first, I put all the states the golem can be in in a list( kind of like array in other programming language ) and shuffles the list.

after that, the code just goes through the list, executing states one by one and after it reaches the last entry on the list, it re shuffles again and the cycle continues.

If you have more questions, feel free to ask! I'll try to check it faster this time.

and last, I want to show you this fantastic blog posts that helped me a lot with this game.

https://nikles.it/2019/gamemaker-tutorial/how-to-code-a-platformer-engine/

it teaches you how to make a platformer and I highly recommend it.

I hope my English wasn't too bad! I wish you a good luck! cheers!

The game is very basic but it looks great, the control feel responsive and I liked the music too!

very impressive!

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Well that sucks lol. I hope you still had a fun!

I didn't mind/realize the bigger pixels, but now I noticed it. Thank you for the feedbacks! And thank you for playing our game!

Didn't expect the in-game tutorial is getting this much good feedbacks, It was literally made in about 10 minutes in hurry.

Sadly, I do not own the web export. I am kind of debating whether getting it or switch to godot or unity( as I realize web export is a bigger deal than I thought :/ )

Anyways, Thank you for the feedbacks and compliments! I really appreciate it!! I will keep those in mind for my future projects!

How in the world did someone get 47k??

(1 edit)

I had to use a state machines  for the golem moves because the golem's hands could collide so I need to track it's speed. (I am not sure if it's the best way tho. but I think it turned out fine)

Thank you for the compliments and grats on beating the golem!

A very faithful recreation of the original game.

I really respect how much you researched and make it with such detail in a short amount of time.(There is even 6th day!)

Nice work!!

You died lol

 Never played ducktales but it looks interesting I will look into it!

Thank you for the praise and thank you for playing our game!!

I did not expect that it would be hard to get out of the lava. probably  cause of the little playtest time ¯\_(ツ)_/¯

Anyways, Thank you for the feedback and kind words! I am glad you had a fun!!

I wish the programming screen is a bit transparent to see the map, also i hope it wouldn't erase all when I restart it. Even though it's a bit simple, I still liked this game and had a fun! Nice work!

The art is amazing and the gameplay is nice too! but like someone said, I wish the jetpack works like a jetpack.

Nice work with a lot of polish! I like how cheerful the music is when the monster is going on a rampage