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Cringenut

208
Posts
16
Followers
29
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A member registered Sep 04, 2018 · View creator page →

Creator of

Recent community posts

I thought easier levels are going to feel like boring so I didn't make it, maybe I should've considered it more.

Thank you for the feedback and thank you for playing our game!

TheRe Is A CAt In The GaMe???

We meet again! Thank you for playing our game and for the compliments!! I was so happy to see a familiar face lol

Thank you for playing our game!

Thanks for the compliments! Also, Could you help me to understand which part/mechanics was hard to figure out for you?

I think I've beat the game

"minimalist graphics"? this is far from that, the art and how they move and interact is really nice! also my favorite line is "MY CABBAGES!!"

im a genius

honestly, I am not sure, around 30 minutes to an hour-ish maybe?

This is why I don't eat shrimps. they will get their revenge.

I like how you interpreted the theme. very clever. and the gameplay is great too! well done!

What a fun game! I really enjoyed playing it, I wish there were things like jokers in balatro where certain upgrade changes how you play. I imagine for this game something like allowing you to connecting diagonally(plus abilityto  move characters after they match) or remaining characters falls and matches like puyo puyo.

I really enjoyed playing it! great submission!

I like how the slime moves and teleports around the map, it has some really great speedrunning potential. However, the random spawning of objects and the inability to restart the level or run quickly is a significant oversight.

btw here are my best times for each level! I enjoyed finding optimal route for each level. what a great submission!

Combining swords is very satisfying. Also, I am very impressed that your team managed to put together a wiki page. On a side note, I feel like this would be considered racism in the world of swords, just saying.


I enjoyed solving riddles but going back and fort again and again felt tedious

but still, It was a fun game. great job on your submission!

now I've got carpal tunnel

I think the concept is really nice and I see some potential to it. Like what if this game was a multiplayer/fighting game, and there could be situations like where the other person dodge the last shots and both players run out of ammo so they both race to get the shot back.

Although the level design could use some work, I enjoyed playing this! great work!

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I need to discuss that with my team. What I can tell you is that I used the physics engine in GameMaker 2 (Box2D), it was pretty fun to use. and if there is any particular part you curious to see how it was done I can explain it to you!

Thanks for playing our game! even though I clickbaited you lol

(btw, there is cat in the game actually)

Yooooo that run is so clean! and those skips were so amazing too!!

Thank you so much for playing our game, it means a lot to us.

You are truly the best!

I was afraid this might happen, I didn't know how important the key bindings are.. thanks for the feedback and thank you for playing our game!

Adding a visual cues seems like a really great way to improve the game. thanks for the feedback! and thank you for playing our game!

I haven't really thought about adding visual cues. I'll keep that in mind next time. thanks for the feedback and thank you for playing!

Thank you for playing our game and for the kind words!! I am really happy that you enjoyed our game!!

I did not expect someone to comeback and finish the game. you are a absoulte legend

and 1 minute 6 seconds is still better than me. dang...

(`・ω・´)b

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Cute art style!
It would've been great if the game had the scoreboard implemented

but still, it is a soild submission! nice work!

btw my score is 55

Sadly the link seems broken to me. it gives me an error code #2000

Thank you for playing our game anyways!

maybe

For anyone else suffering: here's another way to solve this part :

For anyone else suffering: here's another way to solve this part :




I made a simple instructions in the page! Thank you for the feedback!

Sad that you couldn't beat the game but I still hope you had a great time with our game!

Thank you for playing and for the kind words! cheers!

that's weird.

 can you please explain why up key isn't working?

great visuals and music.

I can see that if the project had a little more time it would've been great

but still a solid submission!

how is that even possible lol

wow such a beautiful game! 

I love the art style and the gameplay is very well implemented!

amazing work!!

(btw, there is a placeholder name in the ranking, I think someone should look into it)

Think I got all the cherries unless there are some hidden ones hope it showed how many I collected(also how many times I died trying to get it lol)

also man that eding is dark

clever idea to implement the theme!

I got to the congratulation screen but I think i can't progress further but still a solid game!

also i find it kinda interesting that people that don't play platformer games much prefers spacebar to jump instead of z

I was thinking something like the chopping in overcoocked. but on second thought, the current mechanic is great. It just needed the "letting go" feature. pretty sad to hear that it didn't made in time but like I said it is stilll a very solid submission, your team did a great work!

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I wounder how many people beat this game

I think changing the hammering part with a simple button mashing plus make it so that you can let go of any task at any moment would've been better

but still, this is a very solid submission. great work!

(for anyone wondering, I beaten the game making 11 swords)

CALM!!!!!!!!!!!!!!!!!!!!