The lasers are a little bit hard to control.
However it's fun and the AI works really well.
Good job !
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3373 | 2.563 | 3.091 |
Presentation | #3518 | 2.714 | 3.273 |
Overall | #3611 | 2.688 | 3.242 |
Creativity | #3756 | 2.789 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme because it plays araound the concept of role reversal in a bullet hell like game, where instead of trying to avoid getting hit, we are the ones aiming to hit the "player" character.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
The lasers are a little bit hard to control.
However it's fun and the AI works really well.
Good job !
What a fun little game! I love games where you get to "spam" something to achieve stuff, and this hits right that spot
Maybe i'd just add a bit more of a feedback when the dot actually takes damage, but aside from that it's small but absolutely a full package, good entry!
Glad you liked it! The way I made the ai work is by setting a target position for the dot to move to for every frame. When a beam is shot, it will shift this target position based on the direction of the beam and how close it is to the dot, and after that I used unity's SmoothDamp function to smoothly change the dot's position towards this target position, and tinkering with the parameters a bit to achieve a smooth looking movement.
Pretty neat game! Dot's ai plays this game pretty well, it was pretty smooth. Some sort of cooldown on skills could be nice though, it was pretty easy when spamming them. But I had fun anyway, great job!
Beat the game in about 15 seconds lol! would be cool to see some more levels, nice little concept here
At first I was frustrated because the dot was so illusive, then I realized I could mash the skill keys in combination with the basic attack for ultimate chaos.
I defeated the dot!
visuals are simple yet cohesive, a fun short little concept, could easily be expanded upon into a full game :]
Well Done!
I had to come back and read the description to understand the relation to the theme. I guess it counts, lol. I'm noticing a lot of submissions rely on an AI controlled player, and my unfinished one did too. I didn't expect that theme to basically instead be a "create a player AI" challenge.
It was pretty easy to beat just by trapping it in with spam and cornering it, but to have it dodge the other patterns that well as well as here and there lines, that's pretty good.
I think the idea could be fun if it was Touhou/danmaku/shooter style boss patterns, but you might not have a lot of control then, so I'm not sure how that'd be made to work well.
The game runs as a .exe file which is not compatible with macos or linux. Your game looks cool but i can't play it sorry!
Leave a comment
Log in with itch.io to leave a comment.