Couldn't really figure out what I'm supposed to be doing, besides putting oil in the beacon. Controls were a bit off, felt like the vert sensitivity was waaaaay lower than the horizontal. The graphics looked really good though, and I love me some Lovecraftian mythos. Hail Dagon!
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Perfect Slumber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #516 | 3.596 | 4.100 |
| Innovation | #852 | 2.894 | 3.300 |
| Audio | #889 | 2.807 | 3.200 |
| Theme | #958 | 2.807 | 3.200 |
| Overall | #1007 | 2.807 | 3.200 |
| Enjoyment | #1273 | 2.456 | 2.800 |
| Gameplay | #1295 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you need to follow all the instructions perfectly to keep the deep one sleeping and the world safe
CONTROLS:
Move - WASD or Left-Stick
Look - Mouse or Right-Stick
Interact - Spacebar/Left Mouse Button or A/X Button
Discard - Right Mouse Button or B/O Button
Pause - Enter Button or 'Start' Button
Release Mouse - Esc Button
What code and assets did you not make from scratch during the jam (if any)?
All the assets except for the audio was made by the team
How many people worked on the game?5





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