Really liked the art style.
Gameplay-wise, I found myself very directionless with no clues around recipes etc, and trial and error is fine if it weren't for the fact that it takes so long to carry ingredients to the combiner.
Interesting idea, I know it's been said, but I think the controls could have been made a bit more friendly, even by using a different key for the dash button, as you can't really dash leftwards easily.
The game would definitely benefit from a "Retry" button upon death.
I found that even with 5 health / lives, I would lose instantly upon touching a ghost or spikes, is this intended?
Hey, I'm planning to play and rate your game tonight, we'd appreciate it if you could give ours a try:
https://itch.io/jam/brackeys-13/rate/3349305
I found the inventory system a bit buggy, frequently I would try to give the NPCs an item and they wouldn't take it, I would have to try each item in my inventory that was seemingly of the same item type.
It would also be nice if items would show a tooltip to tell you what the item is on hovering over it.
I also found that if you picked up an item and your inventory was full, you couldn't swap what was in your hand to choose something to toss.
Music was nice, colours in the game design were also a cosy vibe
This is a fantastic game, I would have no clue that it was done in one week.
The polish is great, the visuals and audio great.
I did find at times that the controls were a bit iffy with actually grabbing objects, but that could have been because I was using mouse and keyboard, rather than the recommended controller.
I think it was an interesting concept.
There are a few small tweaks that would have made it better, mostly around audio, steering control and consequences.
I feel like there should be more consequences for the power running out, and the steering was very difficult - Might be better to make it so that the car steers by smaller amounts from key presses.
Finally the audio seemed to stop looping once you were out of the city.