I loved the art style. The music chosen is very harmonious.
Player can go outside from area. This can be a bug.
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1089 | 2.604 | 3.833 |
| Visuals | #1164 | 2.717 | 4.000 |
| Audio | #1198 | 2.378 | 3.500 |
| Gameplay | #1393 | 2.151 | 3.167 |
| Overall | #1407 | 2.227 | 3.278 |
| Enjoyment | #1636 | 1.925 | 2.833 |
| Theme | #1865 | 1.585 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You must defend your goblin's sacred machines from angry dwarves. You can't lose, you can only try to manage the chaos. Nothing can truly go wrong, but nothing can right either!
What code and assets did you not make from scratch during the jam (if any)?
Everything except for a handful of sound effects and music.
How many people worked on the game?1
I loved the art style. The music chosen is very harmonious.
Player can go outside from area. This can be a bug.
This was really fun! Throwin' goblins around like no tomorrow was great. Gathering cash, rebuilding, getting more goblins. The gameplay loop is solid. I just had a little trouble with the dwarves. I think you have to throw goblins at them to fight? But I couldn't do it consistently. I'm definitely gonna play more, see how big I can get.
Love the music of the game, crazy that you managed this with just one dev!
I reckon it would benefit from having a bit more feedback to indicate the goblins were actually doing their job, as it felt a bit like I was yeeting them in the direction of the buildings and hoping they would get the intent.
I think some introduction tutorial would be very good. Because when I found this game I was pretty sure it is going to be Great! Pixel art looks EPIC! I had some fun, but looks like I will have to play it more to get more out of it.
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