Thanks for playing! I'm glad you liked it!
Dan5626
Creator of
Recent community posts
Hey! Thanks for playing our game!
Our Artist "Kai Liung" was very thoughtful with her design and how she laid things in foreground and background. I played around with the light to increase the immersion as much as I could. "Deemio" found the BGM. (Click to open link)
I'm glad you enjoyed our game.
As for the promotions, I have been quite busy so haven't been very active.
I am mostly posting the game in Streaming/Video Threads where I can see people play the game and Some feedback threads where the OP is actually going through the game and leaving valuable feedback.
I have had experience in the past where people (From Rate 4 Rate Threads) rated my game just to have theirs rated and their feedback was very generic. Almost like they didn't even play it. Maybe the game genre wasn't something they preferred but they felt kinda pressured to play/rate it anyways. And since this time I am also busy, I am avoiding Rate 4 Rate Threads altogether.
You could say this is like an experiment. And tbh I am liking this way better. Having 8 ratings with people leaving some valuable feedback/their experience than having 100 ratings and generic comments is turning out to be more fulfilling.
Hello!
I have a basic plan for a game that I want to make and need help with the visuals and music. The game I'm planning is kinda like a 2D turn based game.
Art style reference (Non-Pixel):
The reference is just to give an idea of character art-style I am planning but I am open to suggestions. The art is from a big game and I do not expect such graphics. This is open to people with all experience levels.

Music: Anything you think fits the game. Open to anything.
Note: I might not be able to give a lot of time due to my Job, but I'll try my best to get something out by the end of the Jam.
Hit me up on discord for further details.
Discord: dan5626
Love the concept. Very cool visuals and music.
some personal opinions:
Have a UI to indicate which key represent which color
Allow clicking on sprite to select color instead of just Q W E
Sometimes I died " You were x% wrong", maybe I am just bad at mixing colors, but i'd like it to be more forgiving. Maybe instead of instadeath you could do something like it heals the enemy or something.
Cool game. I don't usually play a lot of horror games. I loved the art style and resource managing gameplay in this.
The inventory system took a bit of time to figure out how it works. I would have liked just click items to store them to inventory instead of dragging. Also is there a inventory window to interact with inventory? I found the best was to consume food for example was to go to a cupboard, place food on 1st item slot and them Right mouse click.
Is finding a cupboard necessary? Since its the only way I seemed to be able to get ingame cursor.
I was struggling in the white rock puzzle at first, because I kept pressing "E" but you have to click. I guess having all actions tied to the same button might help. Or just have "E" as a secondary button to do that puzzle.
Someone already mentioned the candle thing.
Also the 3rd area, with the creatures spawning was a bit too hard, they spawn too close.








