Fun game and visually well done! I do think it's a bit harsh to have to return back to level 1 after a handful of deaths. Would you not rather have players continue to try and beat the level? When you send players back to level 1 it makes it a lot easier to just give up and leave the game. But again, overall very well done! Nice job.
Play game
Hard Corridor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #100 | 3.792 | 3.792 |
| Audio | #421 | 3.333 | 3.333 |
| Overall | #464 | 3.361 | 3.361 |
| Visuals | #487 | 3.625 | 3.625 |
| Enjoyment | #576 | 3.333 | 3.333 |
| Theme | #617 | 3.208 | 3.208 |
| Innovation | #872 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I wanted to play up the idea of just walking down the corridor ahead and sure enough nothing can go wrong. But in the classic genre, something is bound to happen. Our corridor is filled with obstacles, but if you know how to pass, at what point to press the button, then there is really nothing difficult here.
And the essence is simple, you need to run and avoid obstacles and nothing will happen (nothing can go wrong).
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch except the music and sounds. The code and visuals of the game from me. The license for music and sounds is available.
How many people worked on the game?1





Leave a comment
Log in with itch.io to leave a comment.