Very interesting entry for sure.
crath
Creator of
Recent community posts
Hi Junjo, thanks for your feedback! Yes, the quick disappearance of the figures was deliberate. As I mentioned in my post, since this is a simulator, I’ve added a few options to control the total number of objects and let you choose how long they stay, but those are;t posisehd I droped.
I wanted to create an experience similar to "The Rage Room," a startup that offers a unique way to release emotions. Imagine entering a physical room where you're allowed to express your anger or frustration by breaking things like TVs and refrigerators. It’s quite cathartic, and you often leave feeling more relaxed.
When you create many objects and they get destroyed automatically, I aim to replicate that satisfying feeling of release, with the piano beats.
NOTE: Click N Chill is a relaxing and oddly satisfying clicker game. This game is intended as an ODDLY SATISFYING SIMULATOR. Perhaps, there is no primary objective other than to Chill and Relax. Having said that, I had implemented many features for it, but due to a lack of time, I had to cut down on various aspects because it was not polished. However, this version ensures that you enjoy the colorful world with soothing piano notes that delight your ears as you click.
Hi, IsDon! Thanks for sharing your experience. Yeah, the current build is a bit tough in those areas, as the caterpillars are really in rogue mode and bit out of control, lol. I’m now considering adding a difficulty mode.
- I like the shooting feel, and having the enemies as worms is a nice, unique touch.
Thanks, mate. I appreciate it! ✨
Hi, FatalExit! Thanks for taking the time for this detailed review! ✨
44 Caterpillar killed on the first go? Not bad! 👏✨
-Slick cinematic intro.
🥂
- if I stand near the end point does that affect where the caterpillars spawn?
If you notice, those eight turrets focus on the player in real-time, means that no matter where you are inside the fortress, they always point their face on you. Once a turret's projectile is locked, if the player changes their position afterward, it fires at the earlier location. You’re right.... sometimes it doesn’t work as expected bcoz all eight turrets’s projectiles conflict with each other. I spent almost a full and half day trying to make this part better, but sadly, It sometimes appears inconsistent, but it’s still better than what it was yesterday.… it was almost made my GPU bleed, lol! I’m still working on making it smoother and more precise.
- But very nice spin on the fortress mechanic!
Thanks! I've always wanted to incorporate that, but I never got the chance. Since the jam theme is "fortress," I couldn't resist trying that spin.





