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crath

134
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A member registered Jan 31, 2021 · View creator page →

Creator of

Recent community posts

Very interesting entry for sure.

I love the artwork,. the Pokedex-type approach. I like it! And yes, like @Captown said, I'm definitely getting the "Papers Please" vibe, but with your own unique tadka. I like the title too, it could be an interesting title. I want to see it in the store!

Yes, like others have said, I got a strong battleship vibe, but you added your own touch. The game needs some polish, but it could be an interesting title for smartphones. Considering this is your second game, very good.

The artwork, when you teased it in Discord, it seemed like something interesting. However, the gameplay needs polish. Considering this is your first game, I think you did a decent job.

Very interesting and unique so far; love this concept.

Good one! It definitely reminded me of those old flash games but this type of gameplay you could never go wrong, polish it and publish.

Nice, bullet firing at the enemy with a serious twist. I had fun playing this. Please reset the high score..... it made me feel very bad about my gaming skills, lol.

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Good attempt! It needs a little polishing, but I had fun nonetheless! Just one suggestion:Using the space key for switching the bullet, that would feel lil  more ergonomic.

I never thought I’d be playing from a Roomba's POV, lol! It's fun and definitely had a "clean sweep" of a time! At this point, my next line might sound cliche, but I really want to see this project evolve.

I like how fluid this is! Even though it was just a glimpse, it’s very intriguing. I want to see it evolve. All the best, mate!

Hi 04o, thank you so much! I appreciate you noticing those subtle details. 

Hi Junjo, thanks for your feedback! Yes, the quick disappearance of the figures was deliberate. As I mentioned in my post, since this is a simulator, I’ve added a few options to control the total number of objects and let you choose how long they stay, but those are;t posisehd I droped.

I wanted to create an experience similar to "The Rage Room," a startup that offers a unique way to release emotions. Imagine entering a physical room where you're allowed to express your anger or frustration by breaking things like TVs and refrigerators. It’s quite cathartic, and you often leave feeling more relaxed.

When you create many objects and they get destroyed automatically,  I aim to replicate that satisfying feeling of release, with the piano beats. 

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Hi Ak01, Thank you so much.

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NOTE: Click N Chill is a relaxing and oddly satisfying clicker game. This game is intended as an ODDLY SATISFYING SIMULATOR. Perhaps, there is no primary objective other than to Chill and Relax. Having said that, I had implemented many features for it, but due to a lack of time, I had to cut down on various aspects because it was not polished. However, this version ensures that you enjoy the colorful world with soothing piano notes that delight your ears as you click.

Though I see this mechanism in the past, it’s an interesting implementation nonetheless. I hope to see this project progress.

That's a decent attempt, and I hope to see this project progress.

Same here, but it could be an interesting title. Keep working!

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My favorite entry so far! I wish I could rate it. I want to see this evolve. The only thing I don't like is the BGM (may be its too loud).

I had fun playing this . . very smooth 

I would say good attempt, and I want to see this project evolve!

Hi, IsDon! Thanks for sharing your experience. Yeah, the current build is a bit tough in those areas, as the caterpillars are really in rogue mode and bit out of control, lol. I’m now  considering adding a difficulty mode.

- I like the shooting feel, and having the enemies as worms is a nice, unique touch.

Thanks, mate. I appreciate it! ✨

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Hi 04o, 

66 caterpillars killed on the first go?
WOW, that's definitely a record! Thanks for playing this far, man.

- The cinematic intro and the spinning main menu are epic!

Thank you, 04o! ✨

- I like the letters you placed outside the fortress.

Glad you liked that! 

could be an interesting entry! It feels a little confusing but offers a fresh vibe, and I noticed some frame drops. Keep developing it, and all the best!

A decent entry! Keep developing it, and all the best!

Chess but twist . . .very interesting! Release it to the store, man! All the best.

Ultimate stress buster! Keep developing it, and all the best!


It acts as a stress buster for me . . .definitely the cutest entry!

Very smooth and an intriguing title, mate! I really had fun playing it, and I want to see it on the store!

Very interesting entry! I want to see it evolve. Keep developing it, and all the best!

The graphics are impressive...The blend of horror and adventure is nice .... Keep developing it, and all the best.

This could be an interesting game! Keep developing it, and all the best.

This could be an interesting game! Keep working on it, and all the best!

I had fun playing it! I want to see how far you’ll take this project.

Controls?

If Pocket Tank and Angry Bird had a baby, it would be this, lol! I really enjoy this tiny game; the art is on point, and the sound effects are very interesting ✨

Thanks @Ak01  ✨

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Hi, FatalExit! Thanks for taking the time for this detailed review! ✨

44 Caterpillar killed on the first go? Not bad!  👏✨

-Slick cinematic intro.

🥂

-  if I stand near the end point does that affect where the caterpillars spawn?

If you notice, those eight turrets focus on the player in real-time, means that no matter where you are inside the fortress, they always point their face on you. Once a turret's projectile is locked, if the player changes their position afterward, it fires at the earlier location. You’re right.... sometimes it doesn’t work as expected bcoz all eight turrets’s projectiles conflict with each other. I spent almost a full and half day trying to make this part better, but sadly, It sometimes appears inconsistent, but it’s still better than what it was yesterday.… it was almost made my GPU bleed, lol! I’m still working on making it smoother and more precise.

- But very nice spin on the fortress mechanic!

Thanks! I've always wanted to incorporate that, but I never got the chance. Since the jam theme is "fortress," I couldn't resist trying that spin.

Thanks @dlights ✨