I just reported it to the Coplay Team.
crath
Creator of
Recent community posts
Hi Junjo, thanks for your feedback! Yes, the quick disappearance of the figures was deliberate. As I mentioned in my post, since this is a simulator, I’ve added a few options to control the total number of objects and let you choose how long they stay, but those are;t posisehd I droped.
I wanted to create an experience similar to "The Rage Room," a startup that offers a unique way to release emotions. Imagine entering a physical room where you're allowed to express your anger or frustration by breaking things like TVs and refrigerators. It’s quite cathartic, and you often leave feeling more relaxed.
When you create many objects and they get destroyed automatically, I aim to replicate that satisfying feeling of release, with the piano beats.
NOTE: Click N Chill is a relaxing and oddly satisfying clicker game. This game is intended as an ODDLY SATISFYING SIMULATOR. Perhaps, there is no primary objective other than to Chill and Relax. Having said that, I had implemented many features for it, but due to a lack of time, I had to cut down on various aspects because it was not polished. However, this version ensures that you enjoy the colorful world with soothing piano notes that delight your ears as you click.
Hi, IsDon! Thanks for sharing your experience. Yeah, the current build is a bit tough in those areas, as the caterpillars are really in rogue mode and bit out of control, lol. I’m now considering adding a difficulty mode.
- I like the shooting feel, and having the enemies as worms is a nice, unique touch.
Thanks, mate. I appreciate it! ✨





