Hi Junjo, thanks for your feedback! Yes, the quick disappearance of the figures was deliberate. As I mentioned in my post, since this is a simulator, I’ve added a few options to control the total number of objects and let you choose how long they stay, but those are;t posisehd I droped.
I wanted to create an experience similar to "The Rage Room," a startup that offers a unique way to release emotions. Imagine entering a physical room where you're allowed to express your anger or frustration by breaking things like TVs and refrigerators. It’s quite cathartic, and you often leave feeling more relaxed.
When you create many objects and they get destroyed automatically, I aim to replicate that satisfying feeling of release, with the piano beats.