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Nothing Can Go Wrong?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1143 | 2.735 | 2.735 |
| Theme | #1198 | 2.500 | 2.500 |
| Audio | #1262 | 2.294 | 2.294 |
| Overall | #1296 | 2.397 | 2.397 |
| Innovation | #1320 | 2.294 | 2.294 |
| Gameplay | #1333 | 2.235 | 2.235 |
| Enjoyment | #1364 | 2.324 | 2.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player buys a new product that claims to guide you in the right direction in life. Thus, nothing can go wrong in your life. However, that doesn't seem to be the case.
What code and assets did you not make from scratch during the jam (if any)?
Assets I used:
Art:
Forest Monster 2D by MonoPixelArt
Mystic Woods by Game Endeavor
Pixel Art Top Down - Basic by Cainos
Sound:
Game Music Loop 7 by XtremeFreddy
Analog CRT TV Electronic Static Noise by grcekh (Freesound)
NewsReportMusic by ehohnke (Freesound)
How many people worked on the game?1
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Comments
Well done, and just for 1 person too! Found it to be a super unique idea, making direction be what causes upgrades. I went for direction speed increase, and It was really hard to play with the upgrade UI on my screen the whole time, which I'm sure is intentional, but I feel like it wasn't fun. Low key is such a unique spin on the vampire survives format that I think you should keep cooking with this idea ^_^.
It was a lot of fun once I figured out what to do. Love the arrow charge mechanism. Great work!
The vibe of the title screen is on point !
I liked the concept and had fun, great job!
Great job! I liked the theme.
I had a few graphic bugs and didn't really understand what I was supposed to do though.
The top arrowflickered a bit at the beginning and later in the game, the grass started to disappear after I'd climbed quite a bit to the north. Here's a screenshot ;).
Keep up the good work, it's cool!
The thumbnail and menu were really nice, but i feel like the gameplay didnt really stay consistent to the artstyle. And also the arrow mechanics kinda felt like they needed to be held for too long. Otherwise though the game was a good concept and im sure itd do good with more work!
Nice idea of sticking to the theme, and a very nice cover, I did take some time to figure out what to do, but well done 👌I hope you enjoy our game as well 🌸
Love the cover, the game was a bit difficult to understand, i pass running for quite a lot of time till a figure out what i have to do, great game, well done!!
very interesting concept! This is an inspiration to those survival.io genres and fills in the gap where you are in the map and don't know which direction to go. Nice job!
Really liked the art style of the game especially the cover art for this. There were no tutorial however but the basic controls as easy.
Cheers!
Nice game, love the art and music. A simple game to play with simple mechanics. I enjoyed it a little, however there was a little problem when the audio just first crashed and then stopped looping. Sadly, there is no tutorial or anything to tell the player what to do. My little pick in my eye was a collision of enemies that were too big.
Loved the cover art, it’s what got me to play the game! Wish that art style was in the game :cry:
Good work though, you’ve got a a fun loop that could be expanded on!
Cute game, but some instructions would be nice. I didn't know the difference between a red arrow and a green arrow.
Nice Narrative and gameplay. i feel like you did a nice job!
I really like the lore, and I'd love to see some sort of end goal for the player to achieve. Small bug, the music cuts out after a while. Cool game!
Loved the mushroom people. I liked the unique mechanics!
Very unique mechanic for movement indeed (loved how the mushrooms attack lol). Nice.
nice little game
Good job.
Clever concept! I haven't seen this kind of gameplay where you have to focus on the direction.
Good job!